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HOME / PC CHEATS & TRAINERS / PATHFINDER: KINGMAKER / MESSAGE BOARD / PATHFINDER: KINGMAKER SAVEGAME EDITOR

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Sticky Topic  Pathfinder: Kingmaker Savegame Editor
 
redmass  posted on Sep 28, 2018 11:53:27 AM - Report post

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Just made a request for add feats so i will need you lot to vote for it
 
PWizard  posted on Sep 28, 2018 11:56:45 AM - Report post

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new version uploaded
 
Rhoen  posted on Sep 28, 2018 12:54:29 PM - Report post

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how do I vote for it? I cant see the feat request anywhere
 
redmass  posted on Sep 28, 2018 1:00:11 PM - Report post

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quote:
originally posted by Rhoen

how do I vote for it? I cant see the feat request anywhere

It's not up yet we will have to wait for the staff to approve of it first

 
edwards256  posted on Sep 28, 2018 2:46:54 PM - Report post

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quote:
originally posted by redmass

quote:
originally posted by edwards256

You get this if you change something the game doesn't like.

I.e. if you go over level 20 in exp. Or at least that's what happened with my save.

29400000 exp should get you maxed.

Max exp is 3600000

I didn't say it was the max, just that it gets you maxed i.e. to level 20.

 
redmass  posted on Sep 28, 2018 3:08:10 PM - Report post

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quote:
originally posted by edwards256

quote:
originally posted by redmass

quote:
originally posted by edwards256

You get this if you change something the game doesn't like.

I.e. if you go over level 20 in exp. Or at least that's what happened with my save.

29400000 exp should get you maxed.

Max exp is 3600000

I didn't say it was the max, just that it gets you maxed i.e. to level 20.

Oh sorry my bad

 
Uriel718  posted on Sep 28, 2018 3:52:07 PM - Report post

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I, and several others, have been able to manually add feats to a newly created character, so it certainly is possible to add feats. But, it's certainly not easy. This is what a feat looks like in a save file: Link. The Feat in question is simple weapon proficiency.

So the method we used was to create several otherwise identical characters, but with different feats, and than found, modified and copied the feats to our actual character. To move a feat, you need to replace m_UniqueId, and to replace all $id values with unused ones. So, if the last $id value in your save is 470, you need to replace the copied feats $id values with 471, 472, and so on.

To make a feat adding save editor, you would need to datamine all the feats, and than program the editor to automatically add the m_UniqueId of the character, and add consecutive $id values, beginning with the number following the last $id value used in the save.

So, technically possible, and as I understand it, the hardest part would be to datamine all the feats. Hardest in this case meaning time consuming. But, of course this is simply my guess, not fact.

 
Pheenix2550  posted on Sep 28, 2018 4:44:27 PM - Report post

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Any tip on the present editor regarding the class & progressions section? Say, I want a character with multiple class to have maximum (a workable) level. Is it possible to do this in the present iteration?
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