SCUM Message Board  STATUS: ON HOLD - This game is currently patching very frequently and/or is early access with few downloads. It is counter-productive to continue updating the trainer under these circumstances. When the title becomes more stable and/or is out of early access, it will be re-evaluated for an updated trainer. Trainer updates for this game may still be released intermittently while in this status depending on our current workload.

Our SCUM Trainer is now available for version 0.7.162.51364 and supports STEAM. Our SCUM message board is available to provide feedback on our trainers or cheats.
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  SCUM Trainer
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Sep 20, 2022 8:27:28 AM - Report post
     
    quote:
    originally posted by MrWuulfebear

    Not going to ask about trainer updates, but the amount of early access games I’m seeing the “on hold” caption on it, this, Starsend, etc etc. personally I’ve no idea why EA games even get trainers as they’re constantly classified as - “sorry we’ve stopped on doing these trainers for these early access games as they’re constantly getting updated.”
    Yet even full games like NMS and dying light 2, state of decay, resident evil village (which only had a patch a few days ago) etc are full release games and they get a patch for “something” which screws up the trainer to where it doesn’t work. But those still get trainers done.
    Just can’t see the logic behind why some EA games don’t get done when even full games get patched and trainer updates.
    Starsend, for example, prolly had 2-3 updates since that last trainer was out and that’s well over a year+ old now but “on hold” prolly cos it’s an EA.
    Scum has had 3-4 updates in the past 2 months. Just confused behind the logic regarding what get trainer updates and what don’t.

    We made the decision probably a year ago to just put this never finished title ON HOLD. It wont ever be coming off hold. It's because the game patches over and over. And even when it patches once or twice a month, the entire engine may change, the entire way they calculate "calories" may change. All our offsets are different, WILDLY different. It's a 4-8 hour SLOG to update this ONE GAME, over and over.

    I actually updated it again last September 9, I think, and I see it's already updated AGAIN less than two weeks later, and wouldn't you know it, apparently has broken the trainer, probably huge break.

    Is there something mind blowing that got added to the game yesterday? Something truly original to this title that wasn't in place literally a year ago? I doubt it.

    Let's face it. Early access is 90% of the time developers learning how to code with these engines they are using, and finding how to streamline and optimize, and taking forever to do so. Rather than take courses with their own money and tinker at home, they are putting unfinished, unoptimized, "my first game ever" releases onto the public who are paying THEM to learn how to code. I think this is my next project, to code a game of my own, because.. at this point.. WHY NOT. People literally are paying other people to code projects for the first time who have no idea what they are doing until months into it, and even then will completely and wildly change things as they realize their choices were stupid and limiting and broken.

    Sorry the rant, but ON HOLD doesn't mean we are lazy or incompetent. It means we have X hours in the day to work on titles, and this one isn't going to get 4-8 hours of my time yet again, when we have so much other content that is mature, finished, and doesn't have massive changes when they DO patch. I did three trainers yesterday for NEW TITLES that are out and finished games, in the same time it would likely take me to redo this trainer for the 100th time so people don't have to empty their bowels and such. It's just time management and we have to make these choices sometimes.

    Why not shelve this game and wait for it to be completed in 2055. Imagine how cool computers and realistic it will be then, and how much more the developers will have learned how to make a game. Sure, there will have been 20 more Assassin Creed AAA games with 100 times the polish and content as this game out by then, but you will have been part of something "special" way back when in early access.


    best,
    Cal

    [Edited by Caliber, 9/20/2022 8:28:26 AM]

    Trainer Creator
    www.cheathappens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to MrWuulfebear
    ELDER
    MrWuulfebear posted on Sep 21, 2022 1:14:00 AM - Report post
     
    hi,

    not stating developers are lazy at all.. I'm just confused regarding titles like Medieval Dynasty, Deadpoly, ARK Survival, Junk Punk, Savage Lands, Surroundead, etc etc.. those are EA games too that get updated on and off. What puts games like those apart from other EA games? popularity? demand?

    then there's games like Subsistance, Valheim, Starsand, Keepup, which are almost always up to date.... i mean heck Outbreak island is just a DEMO and even that has a current trainer...

    Just not clear on what sets a game apart for trainer updates vs other games.

    Starsend for example was put on Hold because of frequent updates back on Jan 4 2020. That's had about 30 updates so i sorta get that pause. Sadly I've had the game forever but never really played it cos the trainers been long dead.

    I'm just trying to figure out what's the thing that puts a trainer in an "active" trainer pattern for EA's since there's quite a lot of trainers that are used and updated in some of the more popular EA lines.


  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Sep 21, 2022 2:31:38 AM - Report post
     
    quote:
    originally posted by MrWuulfebear

    hi,

    not stating developers are lazy at all.. I'm just confused regarding titles like Medieval Dynasty, Deadpoly, ARK Survival, Junk Punk, Savage Lands, Surroundead, etc etc.. those are EA games too that get updated on and off. What puts games like those apart from other EA games? popularity? demand?

    then there's games like Subsistance, Valheim, Starsand, Keepup, which are almost always up to date.... i mean heck Outbreak island is just a DEMO and even that has a current trainer...

    Just not clear on what sets a game apart for trainer updates vs other games.

    Starsend for example was put on Hold because of frequent updates back on Jan 4 2020. That's had about 30 updates so i sorta get that pause. Sadly I've had the game forever but never really played it cos the trainers been long dead.

    I'm just trying to figure out what's the thing that puts a trainer in an "active" trainer pattern for EA's since there's quite a lot of trainers that are used and updated in some of the more popular EA lines.


    Read two posts up.

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  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Sep 21, 2022 3:24:08 PM - Report post
     
    quote:
    originally posted by MrWuulfebear

    hi,

    not stating developers are lazy at all.. I'm just confused regarding titles like Medieval Dynasty, Deadpoly, ARK Survival, Junk Punk, Savage Lands, Surroundead, etc etc.. those are EA games too that get updated on and off. What puts games like those apart from other EA games? popularity? demand?

    then there's games like Subsistance, Valheim, Starsand, Keepup, which are almost always up to date.... i mean heck Outbreak island is just a DEMO and even that has a current trainer...

    Just not clear on what sets a game apart for trainer updates vs other games.

    Starsend for example was put on Hold because of frequent updates back on Jan 4 2020. That's had about 30 updates so i sorta get that pause. Sadly I've had the game forever but never really played it cos the trainers been long dead.

    I'm just trying to figure out what's the thing that puts a trainer in an "active" trainer pattern for EA's since there's quite a lot of trainers that are used and updated in some of the more popular EA lines.


    How can you be even slightly confused. I just explained it clearly in like 9 paragraphs.

    ANY of the games you mentioned begins to be in a pattern of endless patches that has massive broken options with major code rewrites that take hours to update will also be put ON HOLD. Some of them HAVE been on hold in the past, actually when they were patching like 3 times a day and breaking our updates in less than 2 hours at times.

    Also, the game updated yet again today.

    steamdb.info/app/513710/patchnotes/

    Sorry that it's not more clear, but I don't know how I can be more clear. It's amazing people will complain to us that this game is patching and broke the trainer and yet are super ok with the actual game being broken for years and patching endlessly and never completed.

    It all boils down to x number of hours in the day and y amount of work. There's only so many kernels of corn on the cobb. We can't fit games like this into the work schedule endlessly. I actually DID update it like less than 2 weeks ago even though it's on hold and it patched TWICE since then, obviously breaking the trainer yet again.

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to MrWuulfebear
    ELDER
    MrWuulfebear posted on Sep 21, 2022 10:46:27 PM - Report post
     
    i got it.. i'm fried atm.. pulled 2 days of 12 hour shifts so its been harder to get my head around processing the answer. I saw Scum updated again, so no surprise with the "on hold".

    btw, not complaining about devs at all.. hadn't even come into the equation. But tbh, even full games like witcher 3, etc etc get patches. I've seen quite a few full games I've got in library getting patch updates whichi s kinda weird. You wouldn't expect it from a "completed" game.
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Sep 22, 2022 9:01:32 AM - Report post
     
    AGAIN, games "like Witcher 3" may patch, but the update to get them going and the work required to update the trainer may be very quick and the changes are small. In many cases 95% of the trainer may still work through patches, and requires very little to update and fix.

    For SCUM, it's hours and hours of work, EACH PATCH.

    I am not sure how to explain this for you. You don't know what we do here, how we work, or the time and cerebral currency it takes to do what we do. All games are not coded the same. All games don't have the same changes when they patch. Some games move from 32 bit to 64 bit which means totally rewrite the trainer and then notes we have are useless for the most part.

    SCUM gameplay for the most part hasn't changed much patch to patch. Why not shelve it and wait for them to finish it.

    Anyways, moving on

    best,
    Cal
    Trainer Creator
    www.cheathappens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to MrWuulfebear
    ELDER
    MrWuulfebear posted on Sep 22, 2022 11:20:23 PM - Report post
     
    hey Caliber,

    I get it.. i'm not attacking anyone. I feel it seems like I'm coming across as attacking and I'm not. 46 years old here mate, I'm not attacking you or your responses. I was just making a statement so don't feel like I'm having a go at the development team.
    As stated in the other post, I wasn't even considering what I was stating as having a go at you guys at all, wasn't even in the equation.

    but going to drop the dicussion.. I got an answer its no drama.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to davidlrod
    ELITE
    davidlrod posted on Feb 03, 2023 10:53:19 AM - Report post
     
    Trainer is not working
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