Mega Man X Legacy Collection Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Mega Man X Legacy Collection Trainer is now available for version 08.15.2018 and supports STEAM. Our Mega Man X Legacy Collection message board is available to provide feedback on our trainers or cheats.
Mega Man X Legacy Collection Trainer
REQUEST MORE OPTIONS
0 option(s) for voting
FILE UPDATE REQUEST
1 report(s) filed
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 1 of 2   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
  Mega Man X Legacy Collection Trainer
  • Founder
    Send a message to PWizard
    FOUNDER
    PWizard posted on Jul 25, 2018 12:29:52 PM - Report post
     
    DOWNLOAD TRAINER



    Trainer Options
    -------------------------------------------------------
    NumPad1: Infinite Health (MM 1-4)


    Editor Options
    -------------------------------------------------------


    Notes
    -------------------------------------------------------


    ====================================================================

    IMPORTANT INFO:
    -------------------------------------------------------
    These scan exclusions in your security software might be necessary to run this trainer:
    The trainer exe file (or the folder its stored in)
    The 'Work' folder located here:
    C:\Users\[YOUR NAME]\Cheathappens\


    Mute Hotkeys:
    -------------------------------------------------------
    To temporarily disable the Hotkeys, press CTRL-H after trainer is
    activated. You can use CTRL-H to re-activate the Hotkeys as well.
    You can also mute specific hotkeys by changing the hotkey you want to mute to 'NONE'.


    VR Mode
    -------------------------------------------------------
    - HTC Vive
    Click on the 'VR Mode' button. Trainer options will now be drawn as buttons. Activate the trainer as usual with your keyboard. Put your HTC Vive on and when you are ingame press the 'Menu' button on the hand controllers to open the steam overlay. At the bottom you can click on the 'Desktop' button and you can easily press options on the trainer with your hand controller now.

    - Oculus Rift
    The oculus rift does not have a desktop mode as of now. You have to use the keyboard or controller hotkeys instead.



    Troubleshooting
    -------------------------------------------------------
    Requirements:
    - Windows 7 or above
    - 64-Bit OS (32-Bit is NOT supported!)
    - .NET Framework 4.7 or above: www.microsoft.com/en-US/download/details.aspx?id=55167
    - DirectX9 for controller support

    Known issues:
    www.cheathappens.com/trainer_troubleshooting.asp



    AUTHENTICITY NOTICE (Does not apply to PROMO or FREE trainers):
    -------------------------------------------------------

    In an effort to maintain the integrity of the files downloaded from
    our site and to prevent illegal file sharing, this trainer will perform
    an authenticity check while in use. This check requires an Internet
    connection and the trainer will not run if a connection is absent or if
    the trainer is blocked by a security application.

    FOR A LIST OF INFORMATION THAT IS SENT TO CHEAT HAPPENS DURING THE AUTHENTICATION
    PROCESS PLEASE REVIEW OUR PRIVACY POLICY AT HTTPS://WWW.CHEATHAPPENS.COM/PRIVACYPOLICY.ASP

    This check is only performed on trainers that have been personalized for
    individual use, not our PROMO or FREE trainers. If you want/need to use
    the trainer offline, please go to our trainer troubleshooting page for
    instructions on how to obtain an offline key to avoid online checks.

    [Edited by PWizard, 8/4/2018 9:02:05 AM]

    Chris O'Rorke (chris@cheathappens.com)
    Co-Founder: Cheat Happens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to DXmXC
    ELITE
    DXmXC posted on Jul 25, 2018 1:39:04 PM - Report post
     
    And what about Megaman X,X2,X3?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to araines5
    CHEATMASTER
    araines5 posted on Jul 25, 2018 1:46:07 PM - Report post
     
    Why no X1, X2, and X3? Seriously I gifted them towards this trainer!
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Jul 25, 2018 2:09:14 PM - Report post
     
    Each game has its own 'memory part' within the collections. Each game is different. MM 1-3 runs within an emulator which cannot be trained (I've never seen any trainers for emulators yet). MM4 is slightly different. We decided to make a trainer for it instead of dropping the collection as its better to have something than nothing.

    MM Legacy collection (without X) wasn't trained at all, nowhere. For the same reason. The games within the collection are more than 20 years old. THe developers didn't re-make them, they just put them within one executable.

    [Edited by 0x90, 7/25/2018 2:12:28 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to araines5
    CHEATMASTER
    araines5 posted on Jul 25, 2018 2:14:33 PM - Report post
     
    Then how do emulators on windows, allow trained versions? Can you explain more as to why they 'can't be trained' because that are emulated?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to golbez
    ELITE
    golbez posted on Jul 25, 2018 2:22:41 PM - Report post
     
    I see what you mean x90, I tried to find some values using the ram map ( tasvideos.org/GameResources/SNES/MegaManX/RAMMap.html ) and is driving me nuts.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to golbez
    ELITE
    golbez posted on Jul 25, 2018 2:26:59 PM - Report post
     
    quote:
    originally posted by araines5

    Then how do emulators on windows, allow trained versions? Can you explain more as to why they 'can't be trained' because that are emulated?

    As far as I understand it works like if you have a box inside another box.
    Every time you load the main program, it loads a memory map, when you load a game (let's say MMX1) it loads its own memory map from inside the program. Making it impossible to train. But 0x90 can explain better.

  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Jul 25, 2018 2:30:50 PM - Report post
     
    Emulators basically have one memory function where all values run through and it's unknown for trainer makers to know which values stands for what. You cannot filter them like you can on other games. All values having virtual addresses which makes them appearing completely random (i.e. static pointers don't exist). Without understanding how the virtual machine (emulator) works, you never get a trainer to work. Emulated games have never been trained as far as i know. You can search for the values and edit them, but it's different to make a program working on every computer on every game start which automatically changes the correct value.

    If you see someone else having a solution in the next few days, feel free to send me a PM with a link and I'll check this out. As of now you sadly have to deal with the unsatisfying answer of: 'cannot be trained'.
Page 1 of 2   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 4:48:43 AM