It Lurks Below Discussion
Trainer Tools and Resources
let's say I updated the trainer in June. There would have been 10 updates in less than a month. This game has offsets and code that wildly change each patch. It is taking me, so far, 5+ hours to update this. I don't have this kind of time for a game that has very few downloads/users.
Trainer will be posted tommorrow. If this thing continues to break and patch every 3 days, we will simply have to put this game back on hold. Obviously the game released out of EA and it's still a broken patching disaster.
already patched again
I cannot update this and won't until they fix this game. We are on patch 'j' since it came out of early access not that long ago. That's 10 patches.
They are still working on stuff like:
"2x unknown" to "2x unknown mushrooms"
and whatever. So a recompile of this engine for something that trivial may actually blow up the entire offsets used in the trainer for this type of engine. I'm not doing 4-5 hours of work a day on one title.
In fact this may go back to ON HOLD if this keeps up. There's been 6 updates in 6 days. Not good.
I certainly understand not wanting to waste a substantial amount of time on a trainer for a game that is in the midst of a series of patches, and you certainly have a lot of experience with all of this, I'm just curious as to why this one is considered a bad candidate. I do agree that the patch note you highlighted is not overly encouraging, but again, it was two months ago.
I have been looking at the date wrong. I thought it was patching the last several days, not June.
It's on the list for later today. However, please note that this game could resume crazy patch schedule.
As for the patching jags that some games like this occasionally go on, I sometimes wonder why there just couldn't be a 7-10 day hold automatically on games that show that behavior, so that the trainer author knows to give the devs time to sort out all of their hotfixes. Just a thought.
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