Warhammer: Vermintide 2 Discussion
Trainer Tools and Resources
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can u give me an answer - best way in german.
also mein trainer meint er findet das game nicht. irgendwelche tips??
I understand all that, and i also concur with you, there is no all seeing eye and no possible way for everything to be seen upfront. However, all I was asking is that since the trainer unintentionally excluded players from getting "core game crafting items" due to the EAC back end kick, which are needed for crafting, I was wondering if the team was going to try and fix this, without having to need to request the additional options. I get it, "time is money", and all these items can be grinded out via chests, or you can turn off the trainer right b4 your level so you still get the items. However, at the time of release, this wasn't known, and now these players do not have the ability to craft those items at all (which can match their power level without having to grind for chests). That being said, I am unsure what the approperiate action should be: having players spend points to request something that may have some merit to be fixed internally, without the request and points being spent, due to unintenal repercussions of the EAC and back end kicking? IDK, food for thought...
What may be forthcoming is simply retiring this trainer and setting off the self destruct option of the trainer where it functions no more for anyone. At this point nobody is reading what we are posting, it's endless complaints, and frankly I am getting tired of it all.
There is no other trainers for this game anywhere. There is reasons for that. BEYOND the fact it's using EAC to malware kernel level ring 0 block your operating system basic memory and PE loader kernel operations, the game is using scripts that are being compiled at runtime. These types of trainers are impossible to make, and yet we did it.
Then there is the EAC part of this. The EAC software is doing several things. It's hijacking your OS kernel like a rootkit via SIGNED system drivers, and using that to detour normal memory reading and windows api functions. It's stripping the handles from processes so that they cannot be attached to. It's blocking access to the process by many normal means, including even software people use to try and uninfect their machines. Basically if the trainer cannot see the handles, then it cannot attach to the game. If it cannot read the game memory or write to it, then it cannot make changes to the game that allow the cheats to work. Finally EAC has multiple parts running. A system driver that has, for a lack of better words, been LEGALLY infected into your kernel OS. This is doing all manner of things, but mostly is intrusively checking for things that undo what it is doing, and looking for suspicious activity that might bypass its rootkit activity. It has an EAC .exe which is kind of acting like a server, and then there is .dlls loaded into the loader and the game which are checking that EAC is still running, is active, and has a heartbeat.
Then, this game has a highly used multiplayer component. We DONT make cheats for multiplayer. We never have and never will. If our trainers are abused to go online, then sometimes we have to pull the plug on them and cancel them. This game, CLEARLY people used our trainers to go try and play with others online. Now look what happened. It forced EAC to up the protections and put in server/client EAC checks. They conveniently placed it at the end of the mission, where you will be the most frustrated by the fact that you only earn XP and not get any loot drops.
Our trainer is doing nothing to kill EAC or bypass it or modify it or anything to your Windows OS or kernel. EAC is the one doing all that stuff to your kernel OS. We are basically using techniques to allow the game to launch without EAC running.
THUS, you can still play. Some people may even attempt to go online, even though we've warned them that it likely won't work or if it does work they are just creating the situation like we have now, where you WERE able to use it alone in private matches with loot at the end, but NOW the game forces you to QUIT after EAC heartbeat check from server at the end of the game.
In short, the trainer is working like it always did. It's perfectly keeping you alive, wizard no heat, ammo, special powers. It's the ONLY trainer doing this in existence. The PROBLEM is that EAC was added, and then EAC was then injected more into the game to do more checks. It may actually get WORSE. At some point the game might not even launch or let you start your own server PRIVATE without EAC heartbeat. We have NO CONTROL over this. EAC has updated and changed 4-5 times since the game started using it. Going from single launcher, to two launchers, using debugger on one launcher, adding EAC protection to the new launcher, and then adding all the server/client heartbeat checks and etc.
Since our site is striving to NOT ruin Multiplayer experiences, and to stay LEGAL, we can only do so much. For us to undo EAC and make it work without the server/client issue at the end of the game, we would have to make changes to your kernel AFTER THE FACT, do all manner of executable changes and rip out the protections of the game, and etc. It's frankly a little more of a liability for us to go down that path.
So to sum up, our site has provided a trainer doing exactly what it is supposed to. We never had ANY indication this game would have EAC, or that they would do what they are doing with this title in terms of anti cheat. I can understand how some people are upset at the current situation, but I also feel like we've provided the only working trainer for this game in existence and tried to create a way for people to be able to enjoy the content of the game, earn XP, level up, and get to the later maps without dying 1000 times. I think its pathetic that some people have come to our site, purchased a subscription a month ago for this game when we put out the closed beta trainer, have enjoyed it for a month, which we've supported this through multiple betas and patches, and then because of EAC anticheat which we have zero control over, file for a refund when they have been using the trainer for hours and hours and hours..
The QUIT GAME at the end of the mission is NOT going away. We cannot fix it, for now. The best situation is that at some point in the near future they allow modded servers, or offline play. Perhaps after they have made their initial sales they will back off on their private server rules or whatever. The game, as we already know, at this point doesn't even NEED online component AT ALL. They could literally make the game play 100% offline if EAC was disabled via command line or option in the game. You CAN earn XP, you CAN level up, you CAN be assured you WONT fail the mission since you cannot die, and you CAN learn how the maps are played, what events are scripted, how to best get around each map, etc. You CANNOT loot at the end!
With that said, every day 30-40 people request update to the working trainer. I am going to continue just sending links to the pages and pages of explanations and the current reality of this game.
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
firewall and other security software.
on trainer and game.
version and distribution.