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Trying to edit game but stumped
 
Lord-Xanthor  posted on Feb 10, 2018 8:13:15 AM - Report post

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I been editing games since I was 9. Started on my C128D using Diskpatch, Then flash ML carrtridge then Norton Utilities with the PC's and used either memory or hex editors. Used to be so easy because the numbers were just there and easily changeable. Now a days, with file structure changes, it's a bit harder, and I have come to block, that I can't seem to figure out. Been editing Signs of Life, at least items I am carrying, but have unable to find a way to edit the HP and energy bar. I ran into this issue with some other games, but Signs of life has alluded me and it's an area I am weak in and hope someone can point me in the right direction. This isn't because of any strange protection, and I don't want someone to do the work for me, I am asking, using CoSMOS, what I might be doing wrong that I can't find these two items to edit. Normally, I have a number to go by, like 100 health, or 200 energy. Signs of life only use HP and energy bars with no exact numbers, and if I can figure out another way, I can then help more on titles that don't have trainers yet. It's funny, I was able to edit unepic without exploding, but the hp and energy bars just elude me.
 
0x90  posted on Feb 10, 2018 11:29:27 AM - Report post

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Bars are usually FLOAT values and each time you don't know the value, scan for unknown value and try increased/decreased to filter out unwanted results. If that doesn't help try using changed/unchanged to filter out unwanted results as it may happen the value isn't decreasing although your bar is.

Regarding Signs Of Life please see this video on how to cheat energy bar. Using the same way on health should lead to success:

 
Lord-Xanthor  posted on Feb 10, 2018 1:34:52 PM - Report post

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Thank you so much 0x90!!! I got a bit from the video, tried to ctrl + to magnify the video, which ever since windows updated, seems to only enlarge the panel. Anyway, from what you told me, I used the float increase, decrease, and pausing and unpausing started seeing some figures that looked realistic, like 74.736 and was like, if it stops at 100 or close to it when the bar is full, bet that's the one. Sure enough, it stopped. So added it, and locked it. Saved it, even though it will change next time I play, at least I have an idea where to look next time. Energy next. You have been a great help.
The first time I ever used a memory editor, took me a week to find out I was actually supposed to look for normal numbers. Kept converting then to hex and was going nuts trying to figure out why it wouldn't work. Even tested it on one of my own games when my younger brother pointed it out to me, look for regular numbers, not Hex. First game I ever edited was Ultima II. Got so annoyed with Minax jumping all over the place, I jumped the collision check and changed all stats to 9999. Used Super Snapshot and diskpatch.

Wanted to thank you again. This help alone is worth more to me than what I paid for lifetime membership. I can't believe how many games I just tried this on and just shocked. Take care.

[Edited by Lord-Xanthor, 2/10/2018 3:10:04 PM]

 
Lord-Xanthor  posted on Feb 25, 2018 12:31:52 PM - Report post

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I'm working on another game I and a few others managed to hound the developer to put back up on Steam called Tile Miner. Editing the stats and inventory with CoSMOS was quite easy, but now I got into one of those unknown areas where I am stuck again and wondering if there is a easy way to do this memory modification. The character moves like a snail, and would like to be able to edit it so it would move a bit faster, but unclear whether it's an ability that can be done. I haven't been on much because I'm working for a developer on a HUGE content update and re-writing a lot of script, but in the mean time, with what little free time I have, been tinkering with this old title. I put a request in, since it looks like the game was never heard of here and once word gets out the game is available for sale again, many will be going here to look.
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