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Fade to Silence Gameplay Review
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to HHDropbaud
    ELITE
    HHDropbaud posted on Dec 17, 2017 8:52:08 AM - Report post
     
    This game is still considered Early Access. It looks polished but treat it as EA.

    So far the game is looking pretty good. It's got unforgiving elements of gameplay tho as it has a 6 life system and auto saves progress I would consider this very much a iron man system with lives.

    You start by freeing your camp of corruption of the Eldritch, and the shadow whispers into your ear every waking moment always trying to corrupt your thoughts. As you wander through the open area before your camp you can come across corrupter points that you need to free from corruption.
    You progress through this open world game by freeing survivors before they are corrupted at some of these points, and build up your small meager fort against all the Veil has to offer you.
    You can place buildings that your survivors will build, as you'll have no interaction to build it yourself. There is a day and night cycle and blizzards in the game, and a giant floating tentacle island. If that tentacle island didn't get you interested in the game I dunno what could.

    You need to collect resources to craft weapons and armor and accessories as well as bring them back to camp to build and add-on to the survivors area in the game with it's variety of different buildings.

    If i get around to it I'll try to make a script tho the game did crash on me when I try'd to find what wrote an item. I'm no expert level Cosmos user yet.

    I give this game a 7 out of 10 for gameplay as it fights much like you expect from a hack and slash.

    The Visuals I'd give a 9 out of 10 as they are what is expected of a game in this day and age

    As for the sound I'll give a it a 8 of 10 as it is very atmospheric and does have proper play ins when going into and exiting battle.



    [Edited by HHDropbaud, 12/17/2017 8:58:50 AM]
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