Total War: Warhammer 2 Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Total War: Warhammer 2 Trainer is now available for version V1.12.1 and supports STEAM. Our Total War: Warhammer 2 message board is available to provide feedback on our trainers or cheats.
Total War: Warhammer 2 Trainer
REQUEST MORE OPTIONS
0 option(s) for voting
FILE UPDATE REQUEST
0 report(s) filed
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 75 of 90   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
  Total War: Warhammer 2 Trainer
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to CyPHeR369
    ELITE
    CyPHeR369 posted on Jul 26, 2020 2:19:12 PM - Report post
     
    quote:
    originally posted by LeonardoPalhano

    quote:
    originally posted by ReldenCalder

    The Hero/Lord level editor always affects my heroes and lords when they hit max level, even when it's supposedly not turned on, jumping them straight to lv51 when they hit lv40. Even when being forced to use the editor to fix their level, and using the "freeze value" toggle so that this stops happening, it still happens, with lords jumping to lv51 after hitting end turn.

    This is a problem, because the level cap is 40 and going over that breaks your saves. (It breaks my saves, anyway. I don't know if it's a problem for other people.)

    This. The level/skill editor is messed up in this version of the trainer. Every time a Lord that has been tampered with gains xp, the levels get buggy beyond the cap.

    Please use the update notification system to report a game patch, update or to report that the trainer may not be working with the latest version of the game. If 3 or more reports have been filed, consider BOOSTING the priority of this title for a faster turnaround on the updated trainer.

    "Light travels faster than sound. This is why some people appear bright until you hear them speak."
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Jul 28, 2020 2:27:21 PM - Report post
     
    quote:
    originally posted by LeonardoPalhano

    quote:
    originally posted by ReldenCalder

    The Hero/Lord level editor always affects my heroes and lords when they hit max level, even when it's supposedly not turned on, jumping them straight to lv51 when they hit lv40. Even when being forced to use the editor to fix their level, and using the "freeze value" toggle so that this stops happening, it still happens, with lords jumping to lv51 after hitting end turn.

    This is a problem, because the level cap is 40 and going over that breaks your saves. (It breaks my saves, anyway. I don't know if it's a problem for other people.)

    This. The level/skill editor is messed up in this version of the trainer. Every time a Lord that has been tampered with gains xp, the levels get buggy beyond the cap.

    1 The editor seems to work completely normally in testing with campaign. Money, XP, city stuff, etc.

    2 The trainer did not crash once while testing, and I tested many things.

    3 "Heroes and Lords new level system is messed up. If you edit the lord's level and skills and then go to battle with them, after the battle the level will be beyond the cap and this breaks save games." <-- the editor merely lets you edit the XP, the skill points, and level. I have no idea if the game code was changed by the developers to catch cheating in battle or online, or if the game has logic vectors that break or are out of bounds now that they've added more things to the game. These options work as intended. If you know the bounds that can be used for maximum level or whatever, then do not go beyond them. I do not know these bounds.

    You may just elect to use the XP to level up, or don't change the level of the character at all.

    Trainer working as intended.

    Trainer Creator
    www.cheathappens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to jmurbach
    ELITE
    jmurbach posted on Jul 29, 2020 4:08:33 PM - Report post
     
    quote:
    originally posted by Caliber

    quote:
    originally posted by LeonardoPalhano

    quote:
    originally posted by ReldenCalder

    The Hero/Lord level editor always affects my heroes and lords when they hit max level, even when it's supposedly not turned on, jumping them straight to lv51 when they hit lv40. Even when being forced to use the editor to fix their level, and using the "freeze value" toggle so that this stops happening, it still happens, with lords jumping to lv51 after hitting end turn.

    This is a problem, because the level cap is 40 and going over that breaks your saves. (It breaks my saves, anyway. I don't know if it's a problem for other people.)

    This. The level/skill editor is messed up in this version of the trainer. Every time a Lord that has been tampered with gains xp, the levels get buggy beyond the cap.

    1 The editor seems to work completely normally in testing with campaign. Money, XP, city stuff, etc.

    2 The trainer did not crash once while testing, and I tested many things.

    3 "Heroes and Lords new level system is messed up. If you edit the lord's level and skills and then go to battle with them, after the battle the level will be beyond the cap and this breaks save games." <-- the editor merely lets you edit the XP, the skill points, and level. I have no idea if the game code was changed by the developers to catch cheating in battle or online, or if the game has logic vectors that break or are out of bounds now that they've added more things to the game. These options work as intended. If you know the bounds that can be used for maximum level or whatever, then do not go beyond them. I do not know these bounds.

    You may just elect to use the XP to level up, or don't change the level of the character at all.

    Trainer working as intended.

    Hey, great work, I kind of like this new trainer, it makes things a lot quicker IMO. Any idea when the Horde options will be added? Thanks again for all you do 😘

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to manchu29
    ELITE
    manchu29 posted on Jul 29, 2020 8:54:35 PM - Report post
     
    If I have an option active (ex: Faster Research, or locked in value for my treasury), and I leave in on through a turn, does the active Cheats benefit the AI factions? I swear I left the Treasury option active, and it appeared the enemy factions were utilizing it as well. I simply will not tolerate my opponents cheating while I am in the process of cheating. Its unfair.

    Other than that, the Trainer works great, and I appreciate the work.
  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Jul 29, 2020 9:19:33 PM - Report post
     
    quote:
    originally posted by manchu29

    If I have an option active (ex: Faster Research, or locked in value for my treasury), and I leave in on through a turn, does the active Cheats benefit the AI factions? I swear I left the Treasury option active, and it appeared the enemy factions were utilizing it as well. I simply will not tolerate my opponents cheating while I am in the process of cheating. Its unfair.

    Other than that, the Trainer works great, and I appreciate the work.

    Yes, it's a known issue that if you leave options on after ending your turn the AI will get the benefits of the trainer.

    Chris O'Rorke (chris@cheathappens.com)
    Owner: Cheat Happens.com
    Dingo WebWorks, LLC
    One Bad-Ass MF
    ------------------
    Visit AidaSkins.com for the best AIDA64 custom skins around.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to manchu29
    ELITE
    manchu29 posted on Jul 29, 2020 9:31:28 PM - Report post
     
    Appreciate the quick response. I will be more careful from now on. Thanks.
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Jul 29, 2020 9:36:20 PM - Report post
     
    quote:
    originally posted by manchu29

    If I have an option active (ex: Faster Research, or locked in value for my treasury), and I leave in on through a turn, does the active Cheats benefit the AI factions? I swear I left the Treasury option active, and it appeared the enemy factions were utilizing it as well. I simply will not tolerate my opponents cheating while I am in the process of cheating. Its unfair.

    Other than that, the Trainer works great, and I appreciate the work.

    some options can affect the AI. Also freezing editor values may do the same

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to MidnightBlack
    ELITE
    MidnightBlack posted on Aug 04, 2020 12:31:25 AM - Report post
     
    The updated version no longer supports Horde population surplus (Beastmen, Chaos, ect) or am I missing something? I tried using the surplus option for cities, but it doesnt work. This is a serious downgrade from previous versions, which may have just been an oversight so I thought I would point it out. Thnx for all you do, as I know you work hard on these trainers 🙂
Page 75 of 90   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 3:52:10 AM