Don't listen to them brother, 95% of us truly appreciate what you do.
If you could make it so we could just hit a button for 99 skill points and for the treasury/money that would be great it's a pain to have to alt tab for every new lord
But even if you DON'T this trainer still rocks and I'm gonna use it and be grateful either way
you do not have to alt tab for each Lord, simply put in 99, and lock the option, same for money, you can lock it so it never drops
Sadly leaving it locked seems to crash the game when your lord levels up.
Then you are doing something wrong at your end
I just tested it again, locked lords at lvl 1, locked skillpoints at 9, went around both with a legendary lord, and a normal recruited lord, for several turns, level'd up both to lvl 10, even tho the UI stays at lvl 1 due to trainer lock
and it works, without crashing, all done on the current build
Know what I was setting the skill points to 99 like the old trainer did. Tried setting them to 9 and it work, cheers mate.🙂
Hi,
how i mentioned a couple of days ago i still have the following problem: after some time the heroes / commanders exp / lvl isn´t loaded anymore. (only legendary commanders are still working)
- started new savegame with Imrik
- no mods!
Play a few hours, quit game and after reloading and next turn only legendary commanders & new recruited heroes / commanders are working ... never got this issue with the old trainer
Any ideas?
The way I do it: set level to 38 in the editor(that sets the level of your hero/lord to 39) in the game, give 99 points, set skills points all except one, remove excess points in the editor. In this way when I level up to 40(max level) I only get to assign one more point.
Playing greenskins.
Hope this helps.
The population or groth edit values don't seem to effect horde factions. Both options work for all the other races so I'm fairly certain it's not on my end.
I believe the horde factions use a whole different playstyle then any other faction, that might be the reason why.