Hi,
every dwarf commanders / Heroes EXP, Skill Points and lvl´s still can´t be edited cause they aren´t loaded.
The only thing you can edit are the legendary commanders. You can recrut them and youíll see that there wont be loaded any stat.
Hi,
how I mentioned two times. Its not working for ALL Commanders / Heroes.
Hi,
every dwarf commanders / Heroes EXP, Skill Points and lvl´s still can´t be edited cause they aren´t loaded.
The only thing you can edit are the legendary commanders. You can recrut them and youÃll see that there wont be loaded any stat.
Hi,
how I mentioned two times. Its not working for ALL Commanders / Heroes.
Tested and found working, on both Thorgrim, and 2 recruited normal lords
You're doing something wrong at your end
edit--
also tried grom again, to test with agents, and as expected, working
[Edited by Drenus, 5/29/2020 8:26:29 AM]
Hi,
every dwarf commanders / Heroes EXP, Skill Points and lvl´s still can´t be edited cause they aren´t loaded.
The only thing you can edit are the legendary commanders. You can recrut them and youÃll see that there wont be loaded any stat.
Hi,
how I mentioned two times. Its not working for ALL Commanders / Heroes.
Tested and found working, on both Thorgrim, and 2 recruited normal lords
You're doing something wrong at your end
edit--
also tried grom again, to test with agents, and as expected, working
[Edited by Drenus, 5/29/2020 8:26:29 AM]
Hi,
it´s a savegame which I started playing before the patch. M;aybe caused by this. But this is no explanation it is working for Legendary Commanders on my side.
Thx for testing.
That would be your first mistake, you ALWAYS start a new campaign, after patches
Hi,
certainly you´re right. But regardless to this the "error" makes no sense for me. Some "old" recruited Heroes are still working some not. Any new recruited is working too ...
That would be your first mistake, you ALWAYS start a new campaign, after patches
That's just silly. It's completely reasonable to expect enough continuity from patches that you can complete in-progress campaigns, unless it's specifically stated in the patch notes that it's not save game compatible, in which case a pre-patch branch should be released as well. I agree that you should test trainer/mod functions on a new game if they aren't working on a pre-patch save, but there is no reason to assume discontinuity at the start.
That would be your first mistake, you ALWAYS start a new campaign, after patches
That's just silly. It's completely reasonable to expect enough continuity from patches that you can complete in-progress campaigns, unless it's specifically stated in the patch notes that it's not save game compatible, in which case a pre-patch branch should be released as well. I agree that you should test trainer/mod functions on a new game if they aren't working on a pre-patch save, but there is no reason to assume discontinuity at the start.
No, that is not silly, that's just how it is for warhammer, and had you bothered to look, they do offer the use of for pre-patch branches