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Car Mechanic Simulator 2018 Discussion

Car Mechanic Simulator 2018 Trainer

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Official Trainer Thread  Car Mechanic Simulator 2018 Trainer
 
x3m  posted on Aug 06, 2017 12:42:28 AM - Report post

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Devs are not the main problem. They will gladly work on optimization of the game even for years if somebody will pay them. The problem is publishing companies and/or CEOs, whose are greedy.
 
ServiusTheBear  posted on Aug 06, 2017 1:09:52 PM - Report post

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Keep doing what your doing Guys. Great job as always
 
poster55  posted on Aug 07, 2017 12:58:18 PM - Report post

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segmentnext.com/2010/11/23/apache-air-assault-errors-crashes-freezes-and-fixes/
gamerinfo.net/game/apache-air-assault/technical-issues/

Just because the game runs well on your system does not indicate an absence of bugs. Case in point, Car Mechanic Simulator 2018 has run well for me from day 1, and quite literally the only bug I have experienced was ONE time I was unable to take the wheels off a car and had to reload the game to fix it. I'm more willing to believe that bug came as a result of my use of a trainer than the game itself though due to my having left some options enabled during a load sequence.

Your argument is like a bucket with more holes than swiss cheese. It holds no water.

Also, just an update for CC. We're on version 1.1.4 (tomorrow it will be 1.1.5) and the trainer appears to be working fine.

 
kingkob  posted on Aug 07, 2017 1:08:18 PM - Report post

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quote:
originally posted by poster55

segmentnext.com/2010/11/23/apache-air-assault-errors-crashes-freezes-and-fixes/
gamerinfo.net/game/apache-air-assault/technical-issues/

Just because the game runs well on your system does not indicate an absence of bugs. Case in point, Car Mechanic Simulator 2018 has run well for me from day 1, and quite literally the only bug I have experienced was ONE time I was unable to take the wheels off a car and had to reload the game to fix it. I'm more willing to believe that bug came as a result of my use of a trainer than the game itself though due to my having left some options enabled during a load sequence.

Your argument is like a bucket with more holes than swiss cheese. It holds no water.

Also, just an update for CC. We're on version 1.1.4 (tomorrow it will be 1.1.5) and the trainer appears to be working fine.

It doesnt matter look at the big picture I didnt say it was perfect nothing is but this title like many others have only one trainer made, meaning no major patches were necessary and no trainers had to be updated, dont try to win the argument by force you already lost to the facts.
Car sim gets at least one update every day since it came out, like I said it doesnt even deserve the EA title end of story.

 
poster55  posted on Aug 07, 2017 1:14:24 PM - Report post

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quote:
originally posted by kingkob

quote:
originally posted by poster55

segmentnext.com/2010/11/23/apache-air-assault-errors-crashes-freezes-and-fixes/
gamerinfo.net/game/apache-air-assault/technical-issues/

Just because the game runs well on your system does not indicate an absence of bugs. Case in point, Car Mechanic Simulator 2018 has run well for me from day 1, and quite literally the only bug I have experienced was ONE time I was unable to take the wheels off a car and had to reload the game to fix it. I'm more willing to believe that bug came as a result of my use of a trainer than the game itself though due to my having left some options enabled during a load sequence.

Your argument is like a bucket with more holes than swiss cheese. It holds no water.

Also, just an update for CC. We're on version 1.1.4 (tomorrow it will be 1.1.5) and the trainer appears to be working fine.

It doesnt matter look at the big picture I didnt say it was perfect nothing is but this title like many others have only one trainer made, meaning no major patches were necessary and no trainers had to be updated, dont try to win the argument by force you already lost to the facts.
Car sim gets at least one update every day since it came out, like I said it doesnt even deserve the EA title end of story.

I respect your opinion, though I disagree. If you took my comments to imply there was some form of 'force' intended then I apologize. My intent was not to have a 'forceful' argument, but to present a case that there is more than one side to a story.

As a developer myself, there's a phrase we use a lot as a joke. "Works on my box." I'm sure you know where I'm going with that so I won't bother with finishing the rest of that thought.

All the same, we've shared our opposing opinions, but as you put it perfectly, it doesn't matter.

Have a great day!

 
0x90  posted on Aug 07, 2017 2:53:26 PM - Report post

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I've made some improvements on the updated trainer. The activation may take a little bit longer now but feature activation should be much faster instead. Let me know if this addresses the issues for those where activating features took more than a few seconds. Updated trainer will be posted soon.
 
poster55  posted on Aug 07, 2017 5:11:23 PM - Report post

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quote:
originally posted by 0x90

I've made some improvements on the updated trainer. The activation may take a little bit longer now but feature activation should be much faster instead. Let me know if this addresses the issues for those where activating features took more than a few seconds. Updated trainer will be posted soon.

I'm getting an error when trying to activate the latest version. "Cannot inject mono"

This happens with the trainer running with and without admin privileges, as well as when I start the trainer before the game, or vice versa.

 
nagashizu  posted on Aug 07, 2017 6:07:46 PM - Report post

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Anyone get the error message saying "Cannot inject mono"? in the debug log message said "trainer version 1.3". that makes no sense. The trainer is 1.1.4.
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