Car Mechanic Simulator 2018 Discussion
Trainer Tools and Resources
So far, in 3 days they have fixed more than most devs do in 3 months. They KNOW they released it like this, they even made a huge post admitting to it, and telling people to get refunds if they dont want to wait. So no, theyre better than EA. The DLC was planned with it, they made the DLC probably with the motor corps so they could get more funding for the game. It's such an amazing game minus the few hiccups that were terrible day 1. Dont shrug it off.
Trainer side, I believe also in MAYBE weekly or bi-weekly updates this thing is getting patched twice a day almost.
Thanks for your guys' hard work.
Twice a day. you see I remember the times when games were playable 'right out of the box' but we got used to it, patches twice a day and doesn't deserve to be called alpha? i think not.
Btw people that are arguing that these days it's harder to optimize games due to all the variety of different hardware are maybe right but I haven't seen any review that one says it runs perfectly smooth on his machine.
And it probably will work for upcoming versions as well. So far devs only do smaller patches and the trainer is auto updating itself.
[Edited by 0x90, 8/2/2017 4:55:16 PM]
Why the trainer size is almost 20 MB? Is it normal at these days?
Edit: corrected the game version.
[Edited by Dwnld, 8/4/2017 7:49:06 AM]
Oh you mean back in the glory days of like.. Nintendo games? Hate to break it to you, but they came with bugs too, you just didn't see patches cause they had no way of delivering them.
Great example, one of the Zelda games had a locked room that required a key to enter, and the key was locked inside the room. This was a show stopper bug that prevented further progress in the game, and the only way to proceed was to go out and buy a Game Genie and hack your way through the door.
There is a long history of very serious game breaking bugs that go back as far as games have existed (and not even limited to digital games. D&D has so many versions for reasons beyond just to shake up the meta.). They have gotten worse as time has moved forward NOT because the developers don't try as hard, but because gaming itself, the tools, and the systems they are played on have become significantly more complex.
If you don't believe that, go try and write a game yourself and learn it first hand. The games you were playing 20 years ago are no where near as challenging to create as the games you play today, and they STILL shipped with bugs.
[Edited by poster55, 8/5/2017 7:10:29 AM]
Around 85% of the size is caused by third party design controls. If I would use the standard windows controls (and its gray design) or draw everything on my own like Caliber would do, the size would be about -85% smaller.
However what is 20mb nowadays? If Wolcen or ARK patches I have to download 3GB each patch. Some games take around 50-80GB space. Netflix started 4k streaming (havent messured but it definitely uses lot of bandwith). So 20mb for a trainer is, comparing to other trainers, much but comparing to all other things that you download or places on your disk, it shouldn't be a problem.
Try to stay serious for a sec, take this little example: www.cheathappens.com/16818-PC-Apache_Air_Assault_cheats
This game is only 7 years old not 30, didnt get patch even once and runs perfectly smooth on my "complex" machine on my weird os: windows 10 64 bit.
I didnt say game development is easy but that's not the problem, the problem is that devs these days are super greedy they release unfinished games period.
After hundreds of patches the game finally runs ok so why release it before finishing it?! it's all about the money and suckers keep buying those broken games most of them even doing beta testing for free.
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