Warhammer 40K: Inquisitor Martyr Discussion
I have start playing this Alpha game and see some really cool stuff on it.
I try to use CheatEngine on it but it doesn't seems to work well.
Does a trainer can be requested for this game ? Or is it online only ?
But when I read Neocore games and think their reputation (Van Helsing) let us know when the game gets released.
As far as I go, I canon only give more money to buy stuff. But stuff disapear after run mission or disconnect.
But if I destroy to get crafting material, it stay in inventory.
I try others things like more HP or mana but cant make it.
If you want the hassle of doing trainer after trainer until it goes live then sweet.. I'll download it but realistically, don't bother until it is later in development
That said, you are essentially playing solo unless you specifically go for pvp or coop. So it's still essentially a single player game they just slapped the always online on top because with their previous game (Van Helsing) they had problems trying to provide support for both online and offline characters and a lot of people made stupid edits that broke their character and then sent it to support to get it fixed. So they just went "ok, we're making it always online from the start even though it's a single player affair. If Diablo 3 can do it so can we".
At this point though, I've noticed you CAN edit in mission parameters quite easily though. All the resources like HP, Suppression, the class resource (Focus for crusader and something else for Assassin), the cool-down timers (I haven't found them to be as reliable as everything else, then again I am new at this) and weapon ammo/overheat are all editable with no issues. The reason is that when you play alone, you host your own game server locally on your machine, and then just send the results to the server at the end of the mission so the server gives you the mission reward. Next up I want to see if I can get the "credits earned" variable down during a mission and see if I can edit that to get more money at the end, but the abysmally small text size makes it hard to pull off.
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