Homeworld: Cataclysm Discussion
Trainer Tools and Resources
the altered name seems to be that blizzard used cataclysm in its WOW games, so that's way its named emergence ( stupid name if you ask me). Funny thing though the executable still is called cataclysm.exe
some game running stuff in my case:
The way it got the game running:
I am on windows 10 64 bits and nvidia gtx980. monitor 2560 x1440 res
with the latest nvidia drivers,
Installed the game with the normal gog downloader so not using galaxy.
After installation, run the game, went to options and video settings, i choosed default opengl 1600x1200 32 bits settings.
Accept settings and OK. quit game , restart game, but the game appeared blurry, so i had to restore default settings in nvidia control panel, manage 3d settings , top right Restore defaults. also in nvidia control panel , adjust desktop size and position,scaling, set to full screen , and checkmark override the scaling mode set by games and programs
Game doesn't look blurry then.
To fix the widescreen problem (game appeared in middle of screen with two big black bars on the side) i used this settings in the game shortcut (gamepath for you may differ of course)
E:\Homeworld Emergence\cataclysm.exe -noborder -triple -enable3DNow -enableSSE -disableavi -heap 1073741824
run the game again and widescreen is working 1600x1200 res on a 2560x1440 monitor (maybe a bit stretched here and there but i didn't care so much about that.
Also tried the registry settings to force game to 1920x1080 but that didn't work
so in case you guys use opengl this is the way i got that game running very nicely.
Some edit stuff:
Download winbigw, extract cataclysm.big to a folder of choosing, extract from that archive: race-sect folder to the homeworld emergence folder, and two .script files named singleplayer.script and tweak.script
in race-sect folder you see a lot .shp files which are used by the campaign for the default player (the mining mothership and all what it can build) those files can simple be edited with notepad++ as well as the two script files.
also note the game uses update.big in which are some changed files and scripts which are also used in cataclysm.big (race-sect and tweak.script) so be sure you check those changed files and extract those to the race-sect in the game folder
In singleplayer.script you see this setting SINGLEPLAYER_STARTINGRUS 750
change to your liking for a lot RU
for the SU you need to put those in the smothership.shp setting providesSU 70
change the 70 to for example 1000
also in those .shp files you can edit ship health ship speed, damage of weapons (damagemult) etcetera.
be carefull with changing tweak.script, i used it to give the workers more healing capacity
thats about it, of course you can also try to give yourself more RU and SU with Cosmos
The creation of the race_sect folder with the modified file do not alter the game.
try it first with the srecon shp
copy the srecon folder srecon.lod and srecon.shp from your extracted race_sect folder to race_sect folder in homeworld emergence folder. Edit the srecon.shp , for example a bit more health.
example from my srecon.shp
;Basic Ship Stats
buildCost 1 ; resource units to build
buildTime 1 ; time in seconds to build
supportUnits 2 ; Support Units required
TimeShockedByEMP 2.0 ; time in seconds the ship will be paralized when hit by one EMP charge
maxhealth 10000 ; hit points
test game to see if the scout ship has more health.
so no need to pack the edited content back into a .big file
P.S sorry for the mistype in my earlier post race-sect must be race_sect so a underscore _
About the tweak.script and singleplayer.script those 2 files go to the main homeworld emergence folder
tweak script is handy to change the repair rate of the workers.
The rate a ship of a specific class gets repaired by workers.
twRepairRate CLASS_Mothership 3500 In health units per second. 0 means ship can't be repaired.
twRepairRate CLASS_HeavyCruiser 3500
twRepairRate CLASS_Carrier 3500
twRepairRate CLASS_Destroyer 35 don't edit this to high , its needed in mission 2 to repair the destroyer but not to fast repair else mission script goes awry
twRepairRate CLASS_Frigate 350
twRepairRate CLASS_Corvette 300
twRepairRate CLASS_Fighter 300
twRepairRate CLASS_Resource 300
twRepairRate CLASS_NonCombat 300
twRepairRate CLASS_Composite 300
twRepairRate CLASS_Component 0 DS See me if you want to change this. The repair rate for the ship the component is attached to is used.
twRepairRate CLASS_Micro 300
twRepairRate CLASS_MonsterShip 195
note the low repair rate for the destroyer
[Edited by jackbig, 7/5/2017 1:18:04 PM]
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