Battletech (2017) Discussion
Trainer Tools and Resources

Caliber & Co, you guys kick so much butt. I never can thank you guys enough for the amazing trainers you put out, and how quickly you get them updated.
[Edited by moderator CyPHeR369, 5/6/2018 12:28:55 PM]
Was just wondering if the weak armor and structure can be made to affect vehicles, such as the APCs. this is quite a difficult mission since they move super fast. If their armor could be weakened, multi strike would work to help beat this mission.
Please use the trainer option request system for requesting new options be added to this trainer and/or vote on options already requested or to support a different distribution platform of the game.
Was just wondering if the weak armor and structure can be made to affect vehicles, such as the APCs. this is quite a difficult mission since they move super fast. If their armor could be weakened, multi strike would work to help beat this mission.
I tried when making the original trainer and was only able to make it work for the bots..
best,
Cal
www.cheathappens.com
Awesome job with the second version of the trainer. I have not needed to delete any files to get it to work repeatedly. Now I do not have to leave the game running to preserve the cheats. I have been looking at a way to lower the weights of equipment if I'm successful I will post it here.
Thanks for the trainer - all options works just fine. As usually.
Request (post it here since it doesn't qualify neither for new option, not for fix the old one. After using option Unlimited Upgrade XP and adding several levels to all mechwarriors skills huge XP number stays forever. Any chance to reset it back to 0 (just for aesthetics purpose)?
Hey Cal;
Awesome job with the second version of the trainer. I have not needed to delete any files to get it to work repeatedly. Now I do not have to leave the game running to preserve the cheats. I have been looking at a way to lower the weights of equipment if I'm successful I will post it here.
Maybe you can find anything here -> Link
Observations from the field. Whilst this option turned ON, it seems it allows only friendly mechs to walk large distances; enemy ones walk normally. So it's fairly unlikely trainer impacts time necessary for AI to calculate the optimal route.
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