Battletech (2017) Discussion
Trainer Tools and Resources
The way I 1st get it to work is: on your 1st move, before you meet enemy mechs/tanks is to do a jump then brace, then next move start to sprint to get into combat range as per normal.
I then leave it on even between missions so it's always on.
Hope this helps.
[Edited by TheRealMalice, 5/1/2018 1:03:12 PM]
for me... this solved every frustrating issue I had with trying to get HEAT to work
Great job making this guys, keep up the good work
As soon as your in the Single Player game and you find an enemy if your mech has lasers or something that generates heat when fired, shoot the enemy as soon as you fire press 1 right after your turn is over you should here Trainer Activated. After that all your mechs Will cooldown after every turn so you can do as many alpha strikes as you want or need.
I'm finding I have to do this every time I restart the trainer or game. Even then often the heat function takes several retries to kick in correctly....and yes, I do generate heat before activating it. It was working fine for days before this started happening. The problem clearly isn't with the trainer necessarily but some related issue with these temp/cache files not clearing properly, or perhaps not overwriting as necessary. I do run the trainer as admin, no noticeable difference regarding this problem.
Also works on vehicles not going to give spoilers but having the APCs i,m meant to stop go from their spawn point too the zone i,m meant to stop them in in their first turn through wooded terrain and up a hill means that the AI has definite access too the movement aspect of the trainer.
Not really a complaint from me just giving a headsup incase someones not aware of it .the heat aspect works fine you just need too generate heat first sometimes I find the mission you activate it in might be unstable but from then on it works till you reload the game.
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