Battletech (2017) Discussion
Trainer Tools and Resources
For the C-Bill option it says "activated", but I don't get any C-Bills after buying an item. For the XP option it just says "failed" when I try to use it and doesn't work.
I run the trainer, run the game, press F1 on the main menu and get the "trainer activated" message. Then i buy an item and press the numpad0 for C-Bill option and get the "activated" message, but no money after purchasing more itens.
For the XP, I go to the mechwarrior room choose one, then press numpad/ and just get a failed message and no XP after choosing other mechwarriors...
I have no problems at all activating the different options so not sure what could be the issue you seem to be having with the options, since it sounded like you did the usual buy 1 item before trying to get more money, and mech warrior one they need to have xp the one you are trying to activate the xp one on 0xp failed for me once or twice until i had one with xp then it went through.
What I have noticed though:
If you toggle the unlimited movement on, it seems to change a game variable. Not just the variable during the fight.
It is also activated for enemy mechs at the same time.
If you save a game after having turned on the unlimited movement, all mechs (yours and enemy) end up with unlimited movement permanently.
This results in the time the enemy needs to take it's turn being pushed up to the point that a fight against 5 mechs will take up to 30 minutes just to wait for them to move.
Other than that, everything seems to work fine
I've had some difficulty with that one was well, but I'm not sure an update is needed - sometimes a game restart if you leave it on.
It seems to have some weird effect on knock-down and pilot damage. (seems to negate falldamage on pilot, which appears a trigger for the condition 'knocked down') leave the option on and you have mechs sliding across the ground and making turns like they were standing - even had the same effect occur to my own mechs, can do everything but sprint or get knocked over again, yet instability gauge remains maxed out.
my advice is to make sure you're only using it sparingly - while ordering one of your mechs around, and during a turn during which you HAVE NOT knocked down an enemy mech - or suffered a knock down either. leave the option on until the heat score is calculated by the game (usually it cuts back to your mech after you've had it fire on something to show you the heat buildup, and instead of it going up or red-lining and shutting the mech down, the heat will drop to nothing - this is working on current game patch, and latest trainer. GOG edition.
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