Also, +1 for requesting infinite Magic and Pure Platinum status when finishing fights. Infinite double jumps would be nice as well if possible.
to see the rankings of combo, time and damage you just need to start the vestibule chapter, its the first chapter after the prologue. (skip the cutscenes) fight some enemies (if you have the tutorial on it will explain how to fight) and after clearing the area and jumping down and cleared that second area too you get the (verse) ratings for that scene. Then if you continue with the game (skip cutscenes) you get in another fight, get ranked there too and then the chapter ends and there you get the whole chapter ranking.
for the angelic weapons you will get them immediatly if you play without activating the tutorial (tutorial activation is in the option menu).
hope it helps
Save location: [Edited by IntegraHellsing, 4/14/2017 6:38:14 AM]
Somehow CH text formatting does not allowed me to post full savegame location.
[Edited by IntegraHellsing, 4/14/2017 6:38:14 AM]
save game attached, hope its not account locked
Save game is a complete normal difficulty run
using Chapter select can get you where you want,
a good place to immediatly start finghts is chapter 3
[Edited by Sshar22, 4/14/2017 7:58:29 AM]
Now, as others have said, it'd be awesome if you could add some features to make getting Platinum rank easier. Scoring in this game works this way:
-Every chapter is composed of a number of "verses" (aka subchapters), to get a Pure Platinum rank on a chapter, one needs to get a Platinum rank at every single verse, and to get that you need a Platinum medal in the following categories:
-Combo (your total combo score at the end of the fight, the higher the better)
-Damage received (please note that, even with the Unlimited Health activated, when you get hit in-game it will count towards your damage received)
Right now, if I activate options 1 and 2, I absolutely destroy the ennemies, so I get a Platinum medal for Time and Damage received (since they don't get a chance to attack me), but I get a Stone medal for combo
If it were possible for you guys, I'd like to suggest adding a few options:
-Infinite Magic Gauge
-Damage Nullifier/0 Damage: I don't know if it's possible, but since being hit still counts even though the health bar doesn't budge, I wonder if there is a way to remove ennemy damage completely.
-Max Combo (the maximum combo multiplier is x9.9, if you guys find a way to keep it at that value no matter the situation, that would be beyond awesome)
And that's pretty much it
Thanks a lot again for the Trainer!
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