I have a question, with the CoSMOS Gamehacking Tool, will it be able to hack UnityEngine and 3D-UnityEngine based games? I'm trying to hack one right now and I don't know how to script worth ****. I know that the UnityEngine uses C sharp as a programming language which I don't know. I also learned that the UnityEngine likes to use the (X*2+1) as the value for things but I can't get it to work... I'm doing something wrong.
Now so you all know how far I went to hack this one **** game. I down loaded the fallowing programs just to hack UnityEngine games. But I suck at this so I couldn't do anything.
- Net Reflector (payed program, I'm on the 14 day trial)
- Java SE
- ILSPY (free and as good as Net Reflector
- Raw Data AoB Extractor
- SWF Memory Dumper
- TelerikJust Decompiler
- Unity Assets Explorer
And this is only to change the money value in 1 game, mind you with all this you can hack any UnityEngine game... If you can code / write scripts.
I can see my starting value and everything else that I would love to change however I can't change anything because you need to inject code / scripts that are written in C sharp... and or C++ not sure anymore. I have watched YouTube vids and read so many articles on the topic now; that I know I'm **** because I don't know how to code / Script.
So I'm hoping that the CH Team, making CoSMOS will make it work on UnityEngien games as well... Seeing as they seem to be adding things to it, such as the RPG maker games option now.
Any and all help would be appreciated.
[Edited by moderator Taurusplopp, 4/2/2017 4:07:10 AM]
This is from the documentation on the most recent release.
0x90 might be able to give you a better explanation and answer to your question and I will ask him to respond as well.
The formula you mentioned is regarding RPG Maker games. Unity games can be hacked as all games can be. The only difference between Unity and other games is that for Unity games you can access the source code and directly jump to the target function.
Open .NET reflector (I recommend DnSpy it's free) and load all DLL files from the 'Managed' folder. Then either browse the source code manually or search for common things like 'Player' or 'Health'.
You see a health variable inside a PlayerHealth class. Now cancel the search and jump to this class because at first we are only interested in methods/functions.
There is a function called 'Hit' which obviously is called when your player got hit and subtracts the damage from your health. This might be a target location to inject a script that sets your health to super high.
To jump to that location we need the namespace, class and method name.
Which is: Com.LuisPedroFonseca.ProCamera2D.TopDownShooter:PlayerHealth:Hit
Notice that I separate them with a ':'. Copy that and paste it into the memory viewer to jump to this location. Then create an injection script. Unlike CheatEngine CoSMOS supports nested classes as well.
Also on Unity games the structures are automaticially revealed
Thank You for the response as well as the tutorial. I was using an old version of CoSMOS so that didn't help things. Keep up the great job!
Thank you again.
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