Old member returning here after a rather long time, I find the new trainer UI very interesting. Learning to re-use it, I ran into a slight problem: Some of my trainers make no sounds. I dunno if it's normal, I did ask on the trainer threads
But it did gave me this idea for UI improvement:
Change the little sign in the activate column when the cheat is activated. That way even if the sound is bugged we still can check if the cheat is ON or OFF.
I pressed f1, my trainer is on but make no sound. I want to activate the cheat1 so I press the hotkey. No sound again. And the UI doesn't tell me if it worked.
In many trainers, the name of any active cheat turn red (or some other color)
It's a very easy visual hint and it's very useful.
So... just suggesting that, in passing.
Alternatively we can add an info to the log system if a hotkey has been pressed. While this does not reflect the state of the cheat, it shows which cheat has been used at last.
edit: The trainers you talked about have very simplifield options. Mostly only infinite and unlimited options. But our trainers have options to modify or change a value - single state. Teleport - three states. Sometimes our options also depends on a game variable.
[Edited by 0x90, 3/29/2017 9:25:46 AM]
Of course, for cheat with value that can be changed and set, it would not be doable, but for cheats that do have that on/off state, I thought it would make things easier
Up to you guys in the end, if it's too much bother it's understandable you wouldn't do it. you're the ones coding after all
However I'll take a look on how this can be implemented and if I find a comfortable way I'll add this to future trainer template.
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