Feedback, Complaints or Problems

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Trainer UI suggestion
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to FelinaLain
    ELITE
    FelinaLain posted on Mar 29, 2017 8:55:19 AM - Report post
     
    Hello

    Old member returning here after a rather long time, I find the new trainer UI very interesting. Learning to re-use it, I ran into a slight problem: Some of my trainers make no sounds. I dunno if it's normal, I did ask on the trainer threads
    But it did gave me this idea for UI improvement:

    Change the little sign in the activate column when the cheat is activated. That way even if the sound is bugged we still can check if the cheat is ON or OFF.
    Exemple:

    I pressed f1, my trainer is on but make no sound. I want to activate the cheat1 so I press the hotkey. No sound again. And the UI doesn't tell me if it worked.
    In many trainers, the name of any active cheat turn red (or some other color)
    It's a very easy visual hint and it's very useful.

    So... just suggesting that, in passing.
  • Tier 7
    Send a message to PWizard
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    PWizard posted on Mar 29, 2017 9:15:05 AM - Report post
     
    PM this to Caliber and 0x90
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  • Trainer Maker
    Send a message to 0x90
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    0x90 posted on Mar 29, 2017 9:23:02 AM - Report post
     
    This can be complication since not all features have an on/off state. We would have to start and categories features which I believe is more work than the benefit is worth it.

    Alternatively we can add an info to the log system if a hotkey has been pressed. While this does not reflect the state of the cheat, it shows which cheat has been used at last.

    edit: The trainers you talked about have very simplifield options. Mostly only infinite and unlimited options. But our trainers have options to modify or change a value - single state. Teleport - three states. Sometimes our options also depends on a game variable.

    [Edited by 0x90, 3/29/2017 9:25:46 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    FelinaLain posted on Mar 29, 2017 2:05:47 PM - Report post
     
    quote:
    originally posted by 0x90

    This can be complication since not all features have an on/off state. We would have to start and categories features which I believe is more work than the benefit is worth it.

    Alternatively we can add an info to the log system if a hotkey has been pressed. While this does not reflect the state of the cheat, it shows which cheat has been used at last.

    edit: The trainers you talked about have very simplifield options. Mostly only infinite and unlimited options. But our trainers have options to modify or change a value - single state. Teleport - three states. Sometimes our options also depends on a game variable.

    [Edited by 0x90, 3/29/2017 9:25:46 AM]

    Of course, for cheat with value that can be changed and set, it would not be doable, but for cheats that do have that on/off state, I thought it would make things easier

    Up to you guys in the end, if it's too much bother it's understandable you wouldn't do it. you're the ones coding after all

  • Trainer Maker
    Send a message to 0x90
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    0x90 posted on Mar 29, 2017 3:05:26 PM - Report post
     
    I appreciate your feedback and agree with you that this idea is pretty cool. I'm just not sure if it can be implemented that easily to work with all possible cheat methods.

    However I'll take a look on how this can be implemented and if I find a comfortable way I'll add this to future trainer template.
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