This can be complication since not all features have an on/off state. We would have to start and categories features which I believe is more work than the benefit is worth it.
Alternatively we can add an info to the log system if a hotkey has been pressed. While this does not reflect the state of the cheat, it shows which cheat has been used at last.
edit: The trainers you talked about have very simplifield options. Mostly only infinite and unlimited options. But our trainers have options to modify or change a value - single state. Teleport - three states. Sometimes our options also depends on a game variable.
[Edited by 0x90, 3/29/2017 9:25:46 AM]
Of course, for cheat with value that can be changed and set, it would not be doable, but for cheats that do have that on/off state, I thought it would make things easier
Up to you guys in the end, if it's too much bother it's understandable you wouldn't do it. you're the ones coding after all