Nier: Automata Discussion
Trainer Tools and Resources
Here's my save that's out in the open world.
And I hate it being a request, but, can you guys add instant cooldown?
(When using skills there is a cooldown that shows next to the character)
I don't really think you guys need a savegame for that as it is something acquired in the first 5min of the game. But if you still think you do, I'll add a zip file with a save.
It's probably because the script you wrote was for the walking animation and not the run animation.
Just for looking at the nice animation work, games like this are far too fast to really admire it properly. I've used slow motion trainers that also improved the frame rate dramatically which is useful for taking super high resolution screenshots, that would be cool if that was an effect of the trainer here too. The Tomb Raider trainer from last year had something like that.
I may have an "odd" request
Can one edit the size of the chips?
I'll try to explain
In the skill settings you can insert chips, the number beside is the size, they go from 1 to 24 (that's the largest I've seen so far).
The chips can be fused (first merchant on the right exiting the yorha unit in the resistance camp) and by fusing the size increases by one unit, ex: 2 chips size 10 would create a 1 chip+1 size 11, 2 chips+1 size 11 a chip+2 size 12, and so on.
Now. I've noticed that the chip size is not constant, rummaging around, pillaging the fallen bodies and by quest awards you get chips with different sizes even 5 to 6 sizes smaller then the current chip employed but with the same bonus. The different sized chips can too be fused and will create a better chip of the size of the bigger of the 2 fused ones.
What I mean is that the size number might not be a scripted and fixed value but can be changed.
Since a smaller chip size means that you can place more chips in the skill tree, getting an option that edits the chip size could be a very interesting thing
The script I wrote is the for running animation. That's why the super speed works only when you get. While the super speed option is active you cannot evade anymore, probably because evade triggers when you movement speed is greater than X and smaller than Y and the super speed option skips this part.
I'm not sure if I'll fix it as the problem seems to be minor. Or is this anything important?
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