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  Nier: Automata Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Dweeblord
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    Dweeblord posted on Mar 18, 2017 8:45:41 AM - Report post
     
    Can you make an option to slow the game down? Multiple options even! 😀

    Here's my save that's out in the open world.
    Link
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    Send a message to bonzay0
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    bonzay0 posted on Mar 18, 2017 8:59:14 AM - Report post
     
    It's been a long time since my last post...

    And I hate it being a request, but, can you guys add instant cooldown?
    (When using skills there is a cooldown that shows next to the character)

    I don't really think you guys need a savegame for that as it is something acquired in the first 5min of the game. But if you still think you do, I'll add a zip file with a save.
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    Send a message to 0x90
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    0x90 posted on Mar 18, 2017 9:18:46 AM - Report post
     
    quote:
    originally posted by Dweeblord

    Can you make an option to slow the game down? Multiple options even! 😀

    Here's my save that's out in the open world.
    Link

    Perhaps but it would affect everything. How can this be useful?

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    0x90 posted on Mar 18, 2017 9:22:09 AM - Report post
     
    quote:
    originally posted by bonzay0

    It's been a long time since my last post...

    And I hate it being a request, but, can you guys add instant cooldown?
    (When using skills there is a cooldown that shows next to the character)

    I don't really think you guys need a savegame for that as it is something acquired in the first 5min of the game. But if you still think you do, I'll add a zip file with a save.

    Sure, will be added

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    bonzay0 posted on Mar 18, 2017 9:39:55 AM - Report post
     
    Oh btw, I don't know if it's intentional but when I use evade (which was the way to speed up) and use the super speed option it will cancel the super speed (like it will ignore it)

    It's probably because the script you wrote was for the walking animation and not the run animation.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Dweeblord
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    Dweeblord posted on Mar 18, 2017 9:51:16 AM - Report post
     
    quote:
    originally posted by 0x90

    quote:
    originally posted by Dweeblord

    Can you make an option to slow the game down? Multiple options even! 😀

    Here's my save that's out in the open world.
    Link

    Perhaps but it would affect everything. How can this be useful?

    Just for looking at the nice animation work, games like this are far too fast to really admire it properly. I've used slow motion trainers that also improved the frame rate dramatically which is useful for taking super high resolution screenshots, that would be cool if that was an effect of the trainer here too. The Tomb Raider trainer from last year had something like that.

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    Send a message to Sshar22
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    Sshar22 posted on Mar 18, 2017 9:56:06 AM - Report post
     
    Thank You for the trainer!
    I may have an "odd" request

    Can one edit the size of the chips?
    I'll try to explain
    In the skill settings you can insert chips, the number beside is the size, they go from 1 to 24 (that's the largest I've seen so far).
    The chips can be fused (first merchant on the right exiting the yorha unit in the resistance camp) and by fusing the size increases by one unit, ex: 2 chips size 10 would create a 1 chip+1 size 11, 2 chips+1 size 11 a chip+2 size 12, and so on.
    Now. I've noticed that the chip size is not constant, rummaging around, pillaging the fallen bodies and by quest awards you get chips with different sizes even 5 to 6 sizes smaller then the current chip employed but with the same bonus. The different sized chips can too be fused and will create a better chip of the size of the bigger of the 2 fused ones.
    What I mean is that the size number might not be a scripted and fixed value but can be changed.
    Since a smaller chip size means that you can place more chips in the skill tree, getting an option that edits the chip size could be a very interesting thing

    Many thanks
    Sshar
    FILE ATTACHED
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    0x90 posted on Mar 18, 2017 10:07:48 AM - Report post
     
    quote:
    originally posted by bonzay0

    Oh btw, I don't know if it's intentional but when I use evade (which was the way to speed up) and use the super speed option it will cancel the super speed (like it will ignore it)

    It's probably because the script you wrote was for the walking animation and not the run animation.

    The script I wrote is the for running animation. That's why the super speed works only when you get. While the super speed option is active you cannot evade anymore, probably because evade triggers when you movement speed is greater than X and smaller than Y and the super speed option skips this part.

    I'm not sure if I'll fix it as the problem seems to be minor. Or is this anything important?

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