Oxygen Not Included Discussion
That way like the resource algae is not required and i suspect its easier to lock stats than try to increase a resource that the game calculates in stores and on the ground too.
But this is just a suggestion for future if it would be possible. I doubt you will need anything else in trainer that have the characters needs locked to max. at least i did not find that kind of option in the trainer or i am blind
Might test out cosmos for first time if i get the time, long time cheat engine user so i'm always excited about new tools that come out because sometimes different tools work differently. I had games that artmoney worked in but cheat engine did not and vice versa.
But keep up the good work as usual and thanks for all the awesome trainer you are doing, saves me the time to do all the work because i don't have allways time and in the end i might be pretty lazy too
[Edited by Goldberger, 2/25/2017 6:05:17 AM]
Well thanks for fast response, sad about that freezing the needs does not work.
There is one other workaround i was thinking but not sure how easy or hard it is to implement is that you max out the needs of all characters you got instead of needing to choose one and press 1. so you just have game on press a button and all toons get needs maxed out so that would be much more convenient than finding every toon you got and clicking on them separately.
But better not waste more energy on this if that is not going to work either on a early access game
I will fiddle around with comos and see if i can figure out something. Thanks again
************** Undtagelsestekst **************
System.Runtime.InteropServices.SEHException (0x80004005): En ekstern komponent har udlÃ¸st en undtagelse.
ved OxygenNotIncluded_CH.EditorEngine.WriteToEditor(EditorItem pEntry, Object pValue)
ved OxygenNotIncluded_CH.EditorEngine.SetEditorValue(String pName, Object pValue, Boolean pPlaySound, Boolean ToLower)
ved OxygenNotIncluded_CH.FrmMain.TriggerHotkey(Int32 pFeature)
ved OxygenNotIncluded_CH.FrmMain.TCheck_Tick(Object sender, EventArgs e)
ved System.Windows.Forms.Timer.OnTick(EventArgs e)
ved System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
ved System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Can't post when full log here
[Edited by Wall, 2/27/2017 10:57:28 AM]
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