In our latest in-depth article, game reviewer Joe Sinicki dives into the wave of free to play games. Are they good or bad for the industry? Are they good for the consumer or is it just a ploy to drain even more money than it the game were not free?
Please chime in with your opinion!
The worst example of F2P for me was World of Tanks, it was basically F2P but Pay to Enjoy. This is also disregarding the quagmire that is F2P mobile gaming.
[Edited by ZS, 2/8/2017 10:35:05 AM]
And locking sprinting away from F2P players? That's a bit of a cheap shot, hey? Heh, "cheap".
Don't get me started on mobile games, with Star wars hero's EA got a lot of my money, too much, enough that I am ashamed to admit how much and had to uninstall it because it was becoming an addiction.
I would recommend playing games like War Thunder and World of Tanks to truly experience a paywall. Unless you're in the top 5% of world's best players in these 2 games, without a premium account, gold and premium tanks which cost $50, you simply won't be able to keep progressing and making profits after the battles. It's not as much Pay-2-Win as it is Pay-2-Progress, but considering just how OP the new T8 premium tanks are, Skorpion G/Liberte/Patriot, compared to other premium tanks which have been in the game for years now, I do get the idea of them going slightly more P2W lately.
And yeah, games which were buy to play at the beginning then go F2P is a kick in the nads for everyone who pre-ordered or supported the development through founder packs, but majority of people would place the blame on those very people because "pre-ordering is for idiots".
I wasted a total of ~600 USD, about evenly split, between WoT and WarThunder. Of the two, I enjoyed WarThunder far more because of the quality of the graphics and general mechanics. That said, WoT as turned into a nightmare in terms of player quality, with most matches resulting in a landslide loss/victory depending on your team and WT has horribly broken balance and aimbots that break the mechanics that aren't already broken.
On the whole it has soured me to playing games with others and planted me back into a firm stance of finding solo play far more enjoyable. The upside is that with full titles that have single-player I'm not forced to accept updates or game changes either, which was another thing I hated about MMOs and F2Ps.
Games are free to play but to there are only a few games that you really can win to the end without paying or having a huge patient.
* Up to 400 new and updated trainers monthly
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* Request which games get new trainers
* Priority support with any problem