"Why is it so hard to stop cheating in videogames?"
Wrong tittle, Leif Johnson need to go back to school, as it seems he doesn't know about single-player games 🤔
None-the-less, multi-player cheaters are the cause of my refusal to go PVP, thus a good article.
Depends on the game itself really and what exactly devs allow. There's a lot of cheating via mods in World of Tanks because the game itself didn't have any way of checking which mods are installed. That's been fixed and ban waves are happening. The more stuff you make serversided, the harder it is for hackers and modders to cheat. AFAIK the only ones not giving a damn about cheaters and modders are Rockstar. GTA Online is packed with them.
Consider the news from South Korea last weekLink, when the parliament there stepped into the cheating debate by passing an amendment to an existing law promoting the games industry. It's now strictly against the law to make or distribute programs there that aren't allowed by a game publisher's Terms of Service. That means that if you make or sell a program that enables aimbotting or other hacks in a game like Overwatch, you could be facing five years in jail and $43,000 in fines.
Now what I worry about is this. Coming into play in the EU/USA/AUS. Which if it go's then CH and other trainer makers would be targeted. Which is a worry.
[Edited by ServiusTheBear, 12/11/2016 5:13:19 AM]