-inf hp = ffxv_s.exe+1F9DD1,89 83 88 01 00 00 / ffxv_s.exe+1F9DD1
-one hit kill = ffxv_s.exe+1FAF62,39 AB 88 01 00 00 / ffxv_s.exe"+1FAF62
-inf stamina = ffxv_s.exe+6022904,F3 0F 11 81 EC 01 00 00 / ffxv_s.exe+6022904
-inf MP = ffxv_s.exe+6021F6C,89 90 DC 01 00 00 / ffxv_s.exe+6021F6C
-inf tech bar = ffxv_s.exe+79386B0,F3 0F 5D C1 F3 0F 11 81 C0 57 00 00
-inf armiger = ffxv_s.exe+7938160,F3 0F 5D C1 F3 0F 11 81 B4 57 00 00
-inf item use = ffxv_s.exe+77B104,89 4E 04 8B D8
-inf elemental energy = ffxv_s.exe+793CF58,F3 0F 10 84 81 70 57 00 00
-unlock all techniques = ffxv_s.exe+112FEF0,80 7F 04 00 0F 84 00 01 00 00
-ignore recipe ingredients = ffxv_s.exe+77921E,8B 78 04 EB 2A
-inf fishline dura = ffxv_s.exe+176E1F,F3 0F 11 BB EC 00 00 0
-no magic cooldown = ffxv_s.exe+635E941,F3 0F 11 4B 04
-exp multiply = ffxv_s.exe+743087,89 9E 98 06 00 00
-tech exp multiply = ffxv_s.exe+789464B,89 5A 08 44 89 D2
-max dmg = ffxv_s.exe+602287E,F3 0F 11 81 E4 01 00 00
-complete bestiary = ffxv_s.exe+7B6095F,8B 58 04 41 8B 86 D0 00 00 00
-status effect editor = healthhook,ffxv_s.exe,8B 93 88 01 00 00 85
-gil/ap pointers = ffxv_s.exe+792F120,8B 81 50 56 00 00
-item finder = ffxv_s.exe+77A7A7,39 38 74 0F FF C
-weapon finder = ffxv_s.exe+120F970,44 39 00 74 10
-accessory finder = ffxv_s.exe+120FC40,44 39 00 74 10
-magic editor = ffxv_s.exe+73E715,83 78 04 00 0F 8C 7A 01 00 00
-meal duration editor = ffxv_s.exe+6018309,F3 44 0F 11 87 28 06 00 00
-have all potions = ffxv_s.exe+77A7A7,39 38 74 0F FF C3
-have all ingredients = ffxv_s.exe+77A7A7,39 38 74 0F FF C3
-have all treasures = haveall,ffxv_s.exe,39 38 74 0F FF C3
-chocobo inf stamina = ffxv_s.exe+5D70285,F3 0F 11 87 CC 00 00 00
-chocobo sprint speed = ffxv_s.exe+1666D4,F3 0F 11 83 90 00 00 00
-chocobo jump height = ffxv_s.exe+5D7091C,F3 0F 10 43 40
EDIT: Updated 08/03/18
[Edited by IntegraHellsing, 3/8/2018 2:39:03 AM]
For those not familiar with memory editing, there are several other trainers out there that feature these options that ours is missing. A simple Google search should find you a few. You'll also find some for the Windows Store version.
[Edited by PWizard, 3/8/2018 5:29:38 AM]
-inf hp = ffxv_s.exe+1F9DD1,89 83 88 01 00 00 / ffxv_s.exe+1F9DD1
-chocobo jump height = ffxv_s.exe+5D7091C,F3 0F 10 43 40
For those not familiar with memory editing, there are several other trainers out there that feature these options that ours is missing. A simple Google search should find you a few. You'll also find some for the Windows Store version.
If your meaning for someone his windows store version doesn't work he made it for origin by mistake and others has not come out with a windows store version as yet. But the requirements was made was it not here? Will you not be doing one?
[Edited by moderator Taurusplopp, 3/8/2018 6:42:22 AM]
I know, I know - don't 'nag', but separately I seem to be getting an air of 'not doing it' about the Windows Store version of the trainer.
Given how Quantum Break got a trainer even though you could load your saves either way, and pretty much any cross platform game has that ability I fail to see the problem in creating one. Is it not possible to find a toggled option that indicates whether you're playing in an online match and have the trainer automatically deactivate/crash?
I said the same thing I was even willing and am willing to help with it by providing any files that needs to be sent etc.
I know, I know - don't 'nag', but separately I seem to be getting an air of 'not doing it' about the Windows Store version of the trainer.
Given how Quantum Break got a trainer even though you could load your saves either way, and pretty much any cross platform game has that ability I fail to see the problem in creating one. Is it not possible to find a toggled option that indicates whether you're playing in an online match and have the trainer automatically deactivate/crash?
Let me rephrase for you all in case you don't understand.
What they are saying is:
-there wont be windows version.
-trainer is complete , no more options to be added
[Edited by moderator Taurusplopp, 3/8/2018 6:44:59 AM]
I know, I know - don't 'nag', but separately I seem to be getting an air of 'not doing it' about the Windows Store version of the trainer.
Given how Quantum Break got a trainer even though you could load your saves either way, and pretty much any cross platform game has that ability I fail to see the problem in creating one. Is it not possible to find a toggled option that indicates whether you're playing in an online match and have the trainer automatically deactivate/crash?
Let me rephrase for you all in case you don't understand.
What they are saying is:
-there wont be windows version.
-trainer is complete , no more options to be added
But the requirements has been met for the windows store version.
[Edited by moderator Taurusplopp, 3/8/2018 6:45:24 AM]