The UK advertising group is looking at the game and the adverts. Possible Lawsuit for false advertising. Sony and Hello Games will need to hope that does not happen. As that would be a big hurt. Especially to Sony as that could mean all their Ad's being looked over.
While I do support ASA's investagion of Hello Games, Valve and maybe Sony, it will most likely end fruitless because they'll probably pull the old "the screenshots/trailers represent a project which is still a work in progress and can and will change during development" card. Wouldn't surprise me one bit and I'm actually expecting this.
Unfortunately I think this has become the new norm.
It's not just retail launches but early access and kickstarter games have given developers an out if they don't meet their promises.
The solution I've found is to not buy games at release or support early access and kickstarters. If I wait six months before I purchase I at least know what I'm getting.
It isn't a new norm by any means. This kind of behavior with project management behind video games is one of the major causes of The North American Video Game Crash of 1983.
Unfortunately I think this has become the new norm.
It's not just retail launches but early access and kickstarter games have given developers an out if they don't meet their promises.
The solution I've found is to not buy games at release or support early access and kickstarters. If I wait six months before I purchase I at least know what I'm getting.
It isn't a new norm by any means. This kind of behavior with project management behind video games is one of the major causes of The North American Video Game Crash of 1983.
That's very true.
I was in high school with a C64 when that occurred and I guess I wasn't as cynical as I am today. I don't remember feeling like the flood games was a bad thing, they didn't feel broken or unfinished but we didn't have the ease of access to the games that we do today so I wasn't even aware most of them existed. The nostalgia of my early gaming years has clouded that period.
Today I need to look no farther than my Steam library and the dozens of unfinished early access games I own to be reminded that many developers are looking to make a quick buck rather then turn out a quality game.