Game reviewer Joe Sinicki takes a second look at No Man's Sky and discusses why it should have been scored lower and what happens when you promise people the world in a game you are creating. Feel free to discuss here.
It's not just retail launches but early access and kickstarter games have given developers an out if they don't meet their promises.
The solution I've found is to not buy games at release or support early access and kickstarters. If I wait six months before I purchase I at least know what I'm getting.
I think this game should have been delayed for 2 more years maybe 3 years... IT WAS NOT FINISHED, not even close, We the pre-order bunch became the Test Subjects of a $60+ beta... I LOVE this games concept, but Hate the fact Sean Murray LIED OUT OF HIS (you know) That my fiends is a great reason to throw a class action lawsuit at Hello Games... Forget that 13 people made it, they now have a new team using OUR money to supposedly fix this game..
The ABSOLUTE SILENCE since launch is very troublesome... I smell a SCAM... I can't believe I bought this game twice, (in pre-order) on both the PS4 & PC...
The PC VERSION Is way better in every way, vanilla NMS is boring, uninspiring and makes my eyes bleed from the fruity colors in space... I have all the mods that actually make this game somewhat more bearable... No instagram effects, DARK SPACE, less asteroids in solar systems... BIGGER creatures, bigger creature dots for MUCH easier scanning... I swear those dots Are ONE PIXEL by default, Does Sean Murray play this game 2" away from his face??? The game is entirely different with mods, The community WILL FINISH this game Long before HG ever touches it...
While I do support ASA's investagion of Hello Games, Valve and maybe Sony, it will most likely end fruitless because they'll probably pull the old "the screenshots/trailers represent a project which is still a work in progress and can and will change during development" card. Wouldn't surprise me one bit and I'm actually expecting this.
It isn't a new norm by any means. This kind of behavior with project management behind video games is one of the major causes of The North American Video Game Crash of 1983.
That's very true.
I was in high school with a C64 when that occurred and I guess I wasn't as cynical as I am today. I don't remember feeling like the flood games was a bad thing, they didn't feel broken or unfinished but we didn't have the ease of access to the games that we do today so I wasn't even aware most of them existed. The nostalgia of my early gaming years has clouded that period.
Today I need to look no farther than my Steam library and the dozens of unfinished early access games I own to be reminded that many developers are looking to make a quick buck rather then turn out a quality game.
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