So, scan for currency, 8 addresses come back every time on second scan. 6 of the 8 are identical in pairs, 2 bytes and 4 bytes, then there are 2 different floats. I have tried every combo imaginable, freezing then editing, editing then freezing, changing just float, etc. The 2 byte addresses always go negative, 4 bytes all match to the float I edit, but the currency in game changes from a green text to red and won't update. After the currency changes back green, all 8 addresses are useless and I have to rescan for a new set of 8 and try again.
Am I in over my head here, something I am missing, or a trick I don't know about? Health/Food/DNA was just 1 address, change it, freeze it, GG.
P.S. why are there 2 and 4 byte versions of the same address on something like currency where 2 bytes caps out at 32,767? (presumably that's why it goes negative?)
In short: Both returning the same value from memory.
The maximum range 2 bytes in memory can handle is -32,767 to (+)32,767 the next numbers will take at least 3 bytes. More information: Link
...and it worked. First 2 addresses I changed made the currency turn red and do nothing, the 3rd worked and all the addresses changed to match it. I was over complicating it.
Thanks for the info and link! Learn something new everyday; never even crossed my mind that it worked like that.
So it only matters how the game stores a value. For bar values like health or stamina, most games uses float as data type (otherwise double). For values you see on the screen, most games uses 4 bytes (integer).
There are some exceptions like Asia games trying to use the smallest size like byte or the value is bigger than 255 then they choose 2 bytes.
The more you play around the more you get a feeling of what data type a value could be stored in and what you need to look for.
But for beginners that know nothing about data types we decided to choose scanning for ALL value types which takes longer and display more results, but it is more safe for them to find what they are looking for.
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