LinkCoSMOS Changelog v1.3.0
[+] Added description why a script injection has failed (if the reason is known)
[+] Added notification if you try to use the .NET viewer on non-dotnet based games
[+] Completely reworked value converter, application wide hotkey: SHIFT+F3
[+] Added a button to launch windows calculator, application wide hotkey: CTRL+SHIFT+F3
[+] Completely reworked the FAQ part
[+] Added a 'Nop selected opcodes' to memory viewer
[+] Added button to turn off auto-complete on go to address including a hotkey CTRL+ALT+A
[+] Added hotkey to toggle module names in memory viewer: CTRL+M
[+] Added an option to toggle horizontal and vertical lines in memory viewer
[+] Added preview to Add Address window showing the final address and value
[+] Added browse in dump context menu item to stored item list
[+] Added basic jump line support to memory viewer which currently only shows the direction
[+] Added more FAQ videos
[+] Added RPG Maker scan type, see FAQ for more information
[*] Removed UPX to reduce false flags from AVs
[*] Changed routine on address conversion to hopefully fixed the not comprehensible overflow crash some users have reported
[*] Horizontal and verticles lines in memory viewer are disabled by default now
[*] Hex in memory viewer is displayed in upper case and without leading "0x" now
[*] Code cleanup
[!] Fixed go-to-address history appeared in AOB finder
[!] Fixed copy offset in memory viewer hasn't worked on symbol addresses (it copies the module offset now)
[!] Fixed following jumps was broken in last version
[!] Fixed .NET viewer crash
[!] Fixed speedhack crashes 64-bit games on some computers