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Just wondering
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    dodge444 posted on Jul 10, 2016 1:29:55 PM - Report post
     
    I understand that piracy of video games is a huge problem for developers and their bottom line. Big title games cost a lot to bring to market so we now have DRM on the games we buy to the extent that we can't loan, give away or sell what we bought. But if we buy a movie DVD, we can do what we want with that -- I don't get it. Movies cost gazillions of $$$ to make as well, yet you can own what you bought without third part companies required to view them.

    New big titles are coming out at up to $70 per game which is a lot for the average player. A new DVD is less than half that.I'd buy more new games if the price was lower instead of waiting for sales. Why not drop the price and get more sales, make it hard to copy a disc and forget the DRM? Am I a simpleton?
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    ServiusTheBear posted on Jul 10, 2016 1:45:38 PM - Report post
     
    quote:
    originally posted by dodge444

    I understand that piracy of video games is a huge problem for developers and their bottom line. Big title games cost a lot to bring to market so we now have DRM on the games we buy to the extent that we can't loan, give away or sell what we bought. But if we buy a movie DVD, we can do what we want with that -- I don't get it. Movies cost gazillions of $$$ to make as well, yet you can own what you bought without third part companies required to view them.

    New big titles are coming out at up to $70 per game which is a lot for the average player. A new DVD is less than half that.I'd buy more new games if the price was lower instead of waiting for sales. Why not drop the price and get more sales, make it hard to copy a disc and forget the DRM? Am I a simpleton?

    Sadly DRM on games is going to be a big part. For movies it tends to be the sec coding on the blu ray or dvd that stops the copying of them. But of course with both drm n the sec code on movies these get broken/cracked/reverse engineered. Personally when I was in my teens a game cost me £30 tops on PC and roughly the same on console which was N64 at that time. Expansions/addons were about £20. So seeing a game going at £50 or £60 yeah its a jump but over 15 years to me that is not much at all.

    In regards to having it removed. I can understand the frustrations and the points that users make in that its a waste because of what I previously said. We just going to have to eat our cookie, sit down, strap our selves in and ride the roller coaster.

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    Neo7 posted on Jul 10, 2016 2:06:58 PM - Report post
     
    You're missing on the theater sales for movies which is where movies will make a metric ton of money. When it gets released to home movie formats, that's just extra gravy on top there after.
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    tomcat2200 posted on Aug 02, 2016 10:20:40 PM - Report post
     
    The game community loses far less than they like to lead people to believe. They make millions to billions on their products in profits regardless of their laments. I do believe they are due their monies as well. Just like shoplifting in any store, theft isn't justified. But I also believe it doesn't have to be taken out on the customers. One of the biggest hits "The Witcher 3" went out on GOG, and the company that made Witcher also owns GOG. Their observations were measured by the impact of no DRM at all, showed no measurable difference in sales. It has already been shown that most piracy goes to third world countries, and most publishers don't even bother to publish there. South America and Southern Africa, are a vacuum for software and piracy. Of course there is some piracy here as there is always some shoplifting in any country. It just doesn't justify capitol punishment or onerous procedures/punishments to combat what is not even proven to be measurable in the scheme of things. It certainly doesn't justify bludgeoning the public the way they do. They spend more on DRM than they lose in reality.

    Because of the heinous structure of typical contracts in the music industry, performers are only profiting by live concerts and rarely get anything from sales of records or other media. The MPAA has lobbied hard to make piracy in third world corrupt countries a life sentence offense. Pirating even the music from a commercial in Australia, carries a 20 year prison term. All because of lobbying by the MPAA in that country. Compare that to stealing the same CD at Wallmart in the US.

    In the US there is a charge for every blank media sold. The justification passed was that there is no other reason to have blank media than to copy music to it. They got that passed, and it was supposed to compensate them for the supposed piracy that was going to happen. They get the millions every year from that, but they still come up with schemes to go after anyone they can to get even more money. It has become an ego issue for them anymore.

    I'm not saying they can't do what they can to stop it, but bludgeoning the public in my opinion is worse than any piracy they ever feigned to have. They have no sympathy for the public, to even try to use nonintrusive methods, I have lost most all sympathy for them.
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    Mirraluka posted on Aug 07, 2016 9:30:11 AM - Report post
     
    That is a rotten sad fact tomcat that the Piracy of the new and very very EXPENSIVE game is done via China and 3rd world countries to the extent that us we in the Western hemisphere are paying through our noses, STEAM has created a game solver of Piracy (Which is good for the Game companies) that is why Steam is so successful.

    In my opinion at the end of the day the price or cost of a game is getting well out of hand,also you pay $60 for a game you load and run it for one hour and find you don't like the game (the reasons are endless) you cannot resell the game like you could a few years back the money is on a one way street that is business for you. 🙁
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    dodge444 posted on Aug 07, 2016 10:42:00 AM - Report post
     
    Mirraluka -- I know! I've bought several games that I realized I wasn't enjoying so I never finished them. That was wasted $$. I do a lot more research now -- reading reviews and watching slips on YouTube -- before I'll commit now.

    [Edited by dodge444, 8/7/2016 10:42:26 AM]
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    sheralong posted on Sep 29, 2016 9:06:14 AM - Report post
     
    I can understand..
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    bcappelletty posted on Oct 22, 2016 12:43:43 PM - Report post
     
    The big difference here is movies get a theater run which runs an average of $14 per head. Videos games don't get that first big splash and are more heavily scrutinized when pre reviews come out greatly impacting first day sales.
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