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Locked Topic  Stellaris Trainer/Editor
 
0x90  posted on Jul 02, 2016 9:53:49 AM - Report post

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With the help of a savegame I was able to locate the issue. Trainer with fixed influence will be posted soon. The option will now only work after you have received influence ingame.
 
Xelium  posted on Jul 02, 2016 10:02:41 AM - Report post

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quote:
originally posted by 0x90

With the help of a savegame I was able to locate the issue. Trainer with fixed influence will be posted soon. The option will now only work after you have received influence ingame.

Awesome! I can't wait

 
PWizard  posted on Jul 02, 2016 10:57:25 AM - Report post

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new version uploaded. delete and re-download.
 
bestliutr  posted on Jul 03, 2016 2:19:39 PM - Report post

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In the base game according to wiki
"Upon gaining a level a leader has a chance to gain a trait."
"Leaders will no longer gain any additional traits from leveling up if they already have 3 or more"

Does it mean editing exp/level of the leader to have him/her level up repeatedly can generate leader with 3 traits? Currently experimenting with a science ship but yield no trait in return. Any idea why?

Main reason to reroll perk is trying to find someone with increased chance to discover/solve anomalies. Any suggestions?

 
Uchuu  posted on Jul 08, 2016 11:38:23 AM - Report post

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Just in case anyone wanted the allow console in ironman, the trainer for 1.1.0 (June 2nd) is still functional in that regard for the 1.2.1 version of the game.

I guess a future site feature could be marking a previous trainer as still usable.

 
Palmeractual  posted on Jul 12, 2016 8:11:48 AM - Report post

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Numpad 6: Giving ships 99,999 health points is nice, but is not so nice to the economy. Is it a glitch or what?
 
squalllion1uk  posted on Jul 12, 2016 4:39:51 PM - Report post

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Anyone else used the planet size editor option? Just curious is this supposed to increase the amount of tiles? As For me it just seems to increase the number rather than the amount of tiles available.
 
JamieK  posted on Jul 15, 2016 4:30:54 AM - Report post

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quote:
originally posted by sodajonesx

I've figured out how you can get alien civilizations to not have the same number of ethics/traits that you do. In order to get everything positive in the base game for traits/ethics you need the following:

32 Trait Points
16 Trait Picks
8 Ethics Points

After you get that while editing a race, select done. This brings you into the screen for determining galaxy size, number of alien civilizations, etc. Go back into the trainer and edit the numbers above back to their default values:

3 Trait Points
4 Trait Picks
3 Ethics Points

Doing this will allow you to keep your cheated numbers while alien civilizations are stuck at the defaults to work with.

Hope this helps!

The issue however is you would have to do this every single time you start a game, you can't save the race you customize with this trainer, it would automatically disappear.

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