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Dead Island Definitive Edition Trainer
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  Dead Island Definitive Edition Trainer
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    Send a message to Dark_Fire_Pro
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    Dark_Fire_Pro posted on Jun 01, 2016 3:39:27 PM - Report post
     
    You guys are amazing! Thanks for all the hard work!
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    CJ posted on Jun 01, 2016 5:57:57 PM - Report post
     
    Thanks Cal
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    Mater1983 posted on Jun 01, 2016 8:16:57 PM - Report post
     
    thanks so much!
    this for both games or just dead island 1?
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    Kartia posted on Jun 01, 2016 10:42:11 PM - Report post
     
    Wow lol time to live in the game again this is awesome..
    Besides the fov issue is there any othere bugs or glitches yet?
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    CJ posted on Jun 02, 2016 6:33:43 PM - Report post
     
    quote:
    originally posted by Kartia

    Wow lol time to live in the game again this is awesome..
    Besides the fov issue is there any othere bugs or glitches yet?

    theres been a problem with weapon mods not being in the same place as they were in the original, so its possible the game is using an early version of the original game and may have to be patched in like it was before.

    Although, someone allegedly from techland is saying that they are in random locations, so unno.

    the skulls seem to be in the same place though, ive found 2 so far.

    SLI isn't supported by default, but can be added in via Nvidia Inspector, makes playing on High settings soooooooo much sweeter.

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    501105 posted on Jun 03, 2016 2:29:45 AM - Report post
     
    Sorry to ask, but might a weak zombie option like for the original trainer be possible?
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    RnRollie posted on Jun 03, 2016 7:28:43 AM - Report post
     
    great work as always guys, thanks

    As for the DI build, i suspect it IS based on an earlier build as 1.3 or goty.
    There are "hints" in the behaviour.

    Like the skill points, i think the trainer is not addressing the right mem-segments.
    eg you add "one click", so 8 points, you assign a skill, and the 8 points become -1
    For each skill you steal with the trainer, you are adding negative skill points, in a way.

    As far as i remember, this is similar behaviour as way back in 2011 , with the first trainer and before the 1.30 patch. And if i remember correctly, if you accumulate enough negative skill points, the game crashes or the savefile gets corrupted.. but that is speculation on my behalf on how good my memory is


    I think we'll know more by leveling up. If the level is capped at 50, then it indicates a before 1.3.0 build, if the level is capped at 60, then DIDE probably based on a later build. But again, these is speculation



    [Edited by RnRollie, 6/3/2016 7:33:55 AM]
    Greetz,
    RnRollie
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    CJ posted on Jun 03, 2016 8:00:19 AM - Report post
     
    quote:
    originally posted by RnRollie

    great work as always guys, thanks

    As for the DI build, i suspect it IS based on an earlier build as 1.3 or goty.
    There are "hints" in the behaviour.

    Like the skill points, i think the trainer is not addressing the right mem-segments.
    eg you add "one click", so 8 points, you assign a skill, and the 8 points become -1
    For each skill you steal with the trainer, you are adding negative skill points, in a way.

    As far as i remember, this is similar behaviour as way back in 2011 , with the first trainer and before the 1.30 patch. And if i remember correctly, if you accumulate enough negative skill points, the game crashes or the savefile gets corrupted.. but that is speculation on my behalf on how good my memory is


    I think we'll know more by leveling up. If the level is capped at 50, then it indicates a before 1.3.0 build, if the level is capped at 60, then DIDE probably based on a later build. But again, these is speculation



    [Edited by RnRollie, 6/3/2016 7:33:55 AM]

    I used CE to quick level myself, i'm currently at level 53, so its using a later build

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