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Official Trainer Thread  Stellaris Trainer
 
Taurusplopp  posted on Jul 08, 2018 7:46:59 AM - Report post

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quote:
originally posted by Ethelryn

Option 3 for this trainer states it will add Influence, it adds unity not influence.

Did a little checking and noticed you don't want to add an option for adding Unity, so I'm guessing this is a bug

[Edited by Ethelryn, 7/8/2018 7:38:44 AM]

About influence and unity -> Link

Please use our search function for the boards. Most of the times you find answers to your questions already posted.

Or if you prefer the console commands instead -> Link

 
eazeer  posted on Aug 04, 2018 3:35:39 PM - Report post

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I'd like to inquire on how exactly to use the Click Planet To Control option?
 
Taurusplopp  posted on Aug 05, 2018 12:28:55 AM - Report post

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quote:
originally posted by eazeer

I'd like to inquire on how exactly to use the Click Planet To Control option?

Please try

Pause the game (press Space bar)
Enable the option
Use option as described in the instructions


Does this work for you?

 
eazeer  posted on Aug 05, 2018 2:00:06 AM - Report post

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"toggle on and while on when you click on planetary things, they instantly become under your control" This is what it says but i'm not sure what it means by "planetary things"
 
Hakuri  posted on Sep 22, 2018 12:28:15 PM - Report post

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I noticed that the fast research option bugs out on any research that has 20k requirement and above, instead of clearing it like the predecessor research, it plops it at 6k from there on.

So when you select a research slot and choose a 10k research item, it works, but if you choose any research at 20k and above, it doesnt bring the number to zero but instead brings it to 6k, where you have to wait the 200+ months for it to finish researching.
After the durasteel research is when the 20k research selections start cropping up.

 
Taurusplopp  posted on Sep 22, 2018 11:55:16 PM - Report post

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quote:
originally posted by Hakuri

I noticed that the fast research option bugs out on any research that has 20k requirement and above, instead of clearing it like the predecessor research, it plops it at 6k from there on.

So when you select a research slot and choose a 10k research item, it works, but if you choose any research at 20k and above, it doesnt bring the number to zero but instead brings it to 6k, where you have to wait the 200+ months for it to finish researching.
After the durasteel research is when the 20k research selections start cropping up.

Please check your PM - thank you.

 
Hakuri  posted on Sep 23, 2018 6:45:25 PM - Report post

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Caliber I've already got 3 larger-than-20k research items qued in the attached savegame. you can easily swap them for something else since most of the research i have now is 20k+. Following trainer instructions,
run trainer with admin privilage
start game
f1 at main menu
load fri save
click on research window tab - see the qued research or select different research.
Hit END for faster research and it pops 6-7k instead of finishing the research.

My antivirus is always shut down before i go to play since it has issues with the temp files created by the cheathappens trainers. I have vipre, in which i shut down the firewall and active scanner first before shutting down vipre as vipre likes to leave running services if you dont perform the shutdown in that sequence.

Windows 10 enterprise - licensed
saves are located in C:\Users\Hakuri\Documents\Paradox Interactive\Stellaris\save games

The in-game situation is just exploration and expansion with a bunch of side research quests. I dont have any mods or dlc for stellaris.

I will say that i don't know how well-set the ai factions are supposed to be, but i figured on first contact with them they should be primitive. They weren't, they were listed as having higher tech and military strength after I encountered them, after all the instant research and building and planetary conquest. The save I'm providing is really my first playthrough of the game, I have not played this before hand. When i looked at the fleet of the enemy ai, i noticed they had battle ships where i hadn't even researched that class yet, due to the weird 20k+ to 6k bug. The steccashi imperium is currently under a forced contract to reveal transmission data so you can click and view their ships. The amount of ships they have in their fleet also has me thinking the trainer is giving them the same instant build ability.

I think i provided what i could, if anything further is needed, let me know.

File Attached
FILE ATTACHED
 
DarkTAO  posted on Sep 23, 2018 7:48:38 PM - Report post

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quote:
originally posted by Hakuri

Caliber I've already got ... let me know.

The really large research items require more than you can easily add in research points. So open the console and type in finish_research and hit enter.

Stellaris console commands like instant build and such can affect the AI. This has been like that since the launch. Why Paradox decided on that, who knows. From what I remember, finish_research, research all, instant movement, instant colony. and instant build are gonna affect the AI.
You might try turning AI off during this.

[Edited by moderator Taurusplopp, 9/24/2018 12:37:06 AM]

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