Enter The Gungeon Discussion
Trainer Tools and Resources
Just a little info here. The game WAS just updated, so that may be all that it is. Currently, when starting the game with the trainer activated but before activating any of the options, the primary weapon reads 24/100 ammo instead of infinite and can only be fired once, then the ammo still reads 24/100 but cannot be fired or reloaded. Issue occurs with multiple characters, probably all of them (Robot and Marine for sure.) If you use Unlimited Ammo, then ammo goes back to infinite on primary weapon but must be reloaded after each shot. If you also use No Reload, then the primary weapon has infinite ammo and can be fired indefinitely.
However, even with both options activated, any new guns collected read infinite ammo at first but can only be fired once, then read 0/1 ammo and cannot be fired or reloaded, only thrown. Collecting a supply cache restores the 1 ammo to the gun and it can be fired once more.
Also, without any options activated you start with 0 Blanks (actually the slot for where Blanks show up is gone completely) and using Unlimited Blanks option doesn't change that.
The Infinite Health and Armor options work, although the Infinite Health option also gives enemies infinite health. Money and Keys options work perfectly fine.
Thanks 0x90 for the speedy update!
After some experimenting, I found a way to make the unlimited ammo option work: I just need to remember to deactivate it after using it on each recently-acquired gun. Otherwise I experience the same outcome as MrBJ did. So the general method to follow is this:
1) Each character starts out with a gun with unlimited ammo, so no need to activate the option just yet.
2) Get/receive/buy a new gun.
3) Activate the unlimited ammo option. The ammo count should now have an infinity symbol. Now deactivate the option.
4) If/when a new gun is acquired, activate the unlimited ammo option again, then deactivate it immediately after.
I haven't tested this yet on energy-based guns (that fire a continuous stream as long as the trigger is held), but in theory it should hopefully work the same.
I like how the Unlimited Ammo works now. Just grab a gun, activate and deactivate, and move on.
Suggestion for future updates (because you know it'll happen) with this. Nothing major. Auto-deactivate the unlimited ammo after a second with this method.
This. Can confirm that this is the way to do it. Everything else also working well for me. You'll be unable to give these weapons to munchers though. Thanks for the update 0x90
[Edited by RoguishlyHoward, 1/29/2017 10:21:10 AM]
I'll do that. Thanks @all for the detailed information. Indeed on my testings I've activated the option when I had a gun and then ran around and noticed no malfunction. It's always good for me if people go the extra mile and tell me how the test things as people test differently especially those who developed it.
Thanks for any help with this issue.
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