Has anyone seen anything that has them leaning one way or another? Do you have a system you are leaning towards if you are considering a purchase this year?
If I do get one it’s a toss-up between the HTC Vive & the PlayStation VR. I do not own a Samsung phone so that is a non-starter for me. Not to mention their applications look more tours through various environments rather than interactive gaming. Oculus Rift appears to me to be introducing software akin to that of the Samsung Gear so even though I know it is one hell of a powerful device I think I can knock that one out as well.
Perhaps some of you have read or seen things that would suggest my two top picks should be downgraded and perhaps the others should get more respect… what are your thoughts?
Oculus Rift $599
Sony PlayStation VR $399 + $399 for console if you do not already own one
HTC Vive $799 + ??? for a system that meets reqs.
Samsung Gear VR $99 + whatever it costs to get a current gen Galaxy (uses Oculus Rift technology)
These are just the more well-known upcoming releases, but there are a slew of others ranging from Microsoft’s release at $3K (for developers only) and Google’s cardboard at $29.95.
[Edited by B4Marc, 3/25/2016 12:18:17 PM]
VR gaming is way too expensive and limited currently, there is no guarantee that any of them would get many EXCELLENT games, especially with many devs still trying to develop their platform and creating unique & innovative gameplay for their game too
I guess this is my general train of thought as well.
I am hoping that anyone that has had any privileged access to any of these can speak to whether or not they are impressed at this point... or more importantly, impressed to such an extent that dropping coin on this tech will be worth it in the next few years.
While my feeling on this is based on the story from a fictional book, I highly recommend that everyone read "The Unincorperated Man" by Dani & Eytan Kollin. I think it is around chapter 9 or so they describe a possible downfall of our world in large part because of VR.
Some of you reading this may simply think I am nuts, but as a father I cannot condone anything that could possibly lead to the future imagined described in that story.
Admittedly, I am unfamiliar with the book, but I would venture a guess that most of us can surmise what the crux of that story is. Personally, though I doubt VR will lead to the end-of-days or any despicable period of human history. Honestly, I can see where some of these reservations come from. I'm a father too, and I think I have a tendency to consider many potential outcomes over things that are more often than not just trivial. However, my guess would be that this innovation or cultural shift will come to pass like so many before it leaving no indelible mark on mankind. Modern music forms, dancing, interacting with others that are different from us, the internet, video games in general, and so many more innovations have given birth to fears of what may come over the course of history. Although these have certainly changed our lives; the reservations many people fostered over these things were for the most part never realized.
One example of this that comes to mind would be the fate of video games after the Columbine Massacre in April of 1999. After that there were many fears that video games in general were becoming too violent, and that they would lead all children to more violent tendencies. Even games like myself (and I was only 23 at the time) questioned whether or not games were actually going too far. There were lobby efforts to restrict the content (or rather censor) that never took hold. There were however successful efforts to restrict age access to these games. Of course, as we all know, those limitations are ultimately imposed by parents; and as we also know they are rarely if ever imposed. Just the same, the games remained violent. In fact, they became even more violent. There actually seemed to be an industry drive to see who could generate the most graphically violent game. In 2003, Rockstar produced a game so violent that even the UK banned its release (Manhunt). Still, the games kept coming… and coming… and coming; and although we here in ‘murica have experienced an increase in mass shootings during that time period I believe it is fair to say that this is not the fault of the video games themselves. Many of these excessively violent games are available around the world (I’d venture a guess that you can even buy Manhunt in the UK by now). However, spikes in the amounts of killings like that that occurred in Colorado have not spiked elsewhere. This suggests that the mass shooting phenomena in the US is more likely tied to unique factors that exist in this country. Yes they still occur, but I think it is fair to say that games are not the cause (at least not on their own), and certainly do not play the influential role so many feared that they would.
I do not believe that VR will cause irreparable harm to our society. On a completely unrelated note… I do think that Trump will.
According to many reviews... there are bright futures for this kind of platform since it created much better ambience and immersion especially for survival adventure + horror genre
But I heard it can cause low to mild motion sickness to some people especially when they unfit or playing the games way too long
Truthfully? If you're looking for interactive gaming..the market is weak. Skip it unless you're into cartoonish games.
Otherwise their real value is for home entertainment/movie-viewing experiences.
Not to mention the GPU costs of the upgrade is serious for a lot of people.
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