Battlefleet Gothic: Armada Discussion
can confirm that I get no more fatal errors crashs if Turret Option is disabled.
With Turret Option ON I get the fatal errors again.
Not too worried bout that, cheat engine does it fine, lets me edit upgrade and crew points just fine.
As you are saying I also confirm that the crashes had been reduced to 0 if I don't use the option of unlimited turrets. Isn't 0 becouse the game isn't that stable but is reduced a lot the probability of crashing
I have tried it in the first mission of the campaign (in the big battle of the end for an hour without any crash)
Also I am nearly sure that each time that it crashed was with a critical or assault that broke a turret.
Probably it will be corrected with the option of 100 turrets or maybe with an edit of the max of turrets.
Not sure really why it crashed or too much turrets or value of them bigger than max.
Personalized value for it would be great to try by us where it crashes
[Edited by inakicoaz, 4/22/2016 1:02:10 PM]
ships have certain number of SLOTS to put things in.. it may not be possible to add all the upgrades onto certain ships.
regarding reset cooldowns, you are supposed to use it when you need to reset the cooldown of something important (warp, etc.).. it shuts itself off automatically. If you are spamming it, then yes it may allow cooldowns of the enemy to reset.
I think I get what you mean. The trainer works in that rather than actually adding more points, it's actually 'unlocking' them instead. If a ship can only have 5 upgrades before it reaches the lvl cap, then the trainer can only give up to 5. Or something like that. Which is why I keep telling people to just use cheat engine. Seriously, you guys are just making life harder for yourselves. Not to mention the trainer programmers. In any case, I'm currently messing fleets up with my fully upgraded, and fully crewed battleship. XD
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