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Official Trainer Thread  Battlefleet Gothic: Armada Trainer
 
MaitreAristote  posted on Apr 22, 2016 4:52:09 AM - Report post

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THX a lot CH staff for this amazing trainer
 
Tschel  posted on Apr 22, 2016 5:01:48 AM - Report post

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quote:
originally posted by OddTask

Thanks for the trainer update, and the extra options.

As for the fatal errors, what I found to cause the majority of mine ended up being the option for the defense turrets. It being set to 10k/100k did not work well with my PC, since I stopped using it I haven't had any fatal errors. Granted, I haven't played with today's patch so I'm not sure if my luck with that will hold.

If possible, tone the defense turret option down to 100 turrets or so. It looks really pretty with thousands of turrets blasting everything near-by (kinda reminds me of the flak barrages in Battlestar Galactica) but it does terrible things to my frame-rate.

can confirm that I get no more fatal errors crashs if Turret Option is disabled.

With Turret Option ON I get the fatal errors again.

 
Eaz  posted on Apr 22, 2016 5:11:28 AM - Report post

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CH thank you so much for all you do for us, you guys are amazing
 
renoraider  posted on Apr 22, 2016 6:14:09 AM - Report post

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quote:
originally posted by Fumetsu_Kage

quote:
originally posted by renoraider

Anyone else thirsting for Ork Kustom Points and Campaign Deployment Points?

Campaign Deployment Points? would be very much appreciated but i would want them to fix the upgrades cheat first

Not too worried bout that, cheat engine does it fine, lets me edit upgrade and crew points just fine.

 
inakicoaz  posted on Apr 22, 2016 8:42:04 AM - Report post

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quote:
originally posted by Tschel

quote:
originally posted by OddTask

Thanks for the trainer update, and the extra options.

As for the fatal errors, what I found to cause the majority of mine ended up being the option for the defense turrets. It being set to 10k/100k did not work well with my PC, since I stopped using it I haven't had any fatal errors. Granted, I haven't played with today's patch so I'm not sure if my luck with that will hold.

If possible, tone the defense turret option down to 100 turrets or so. It looks really pretty with thousands of turrets blasting everything near-by (kinda reminds me of the flak barrages in Battlestar Galactica) but it does terrible things to my frame-rate.

can confirm that I get no more fatal errors crashs if Turret Option is disabled.

With Turret Option ON I get the fatal errors again.

As you are saying I also confirm that the crashes had been reduced to 0 if I don't use the option of unlimited turrets. Isn't 0 becouse the game isn't that stable but is reduced a lot the probability of crashing

I have tried it in the first mission of the campaign (in the big battle of the end for an hour without any crash)

Also I am nearly sure that each time that it crashed was with a critical or assault that broke a turret.

Probably it will be corrected with the option of 100 turrets or maybe with an edit of the max of turrets.
Not sure really why it crashed or too much turrets or value of them bigger than max.
Personalized value for it would be great to try by us where it crashes

[Edited by inakicoaz, 4/22/2016 1:02:10 PM]

 
Caliber  posted on Apr 22, 2016 10:50:16 AM - Report post

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quote:
originally posted by Fumetsu_Kage

i'm not sure what's going on but for some reason the inf upgrades (num pad /) isn't working on ships after a load, so when i swap a ship out it goes back to the proper amount of upgrades.

is anyone else getting this?

[Edited by Fumetsu_Kage, 4/22/2016 1:43:34 AM]

ships have certain number of SLOTS to put things in.. it may not be possible to add all the upgrades onto certain ships.

best,
Cal

 
Caliber  posted on Apr 22, 2016 10:51:45 AM - Report post

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quote:
originally posted by Fumetsu_Kage

is it possible to have 8 and * not effect the enemy as well? i find this either horribly lages my game or crashes it when i use them because the enemy uses them too

not possible.

regarding reset cooldowns, you are supposed to use it when you need to reset the cooldown of something important (warp, etc.).. it shuts itself off automatically. If you are spamming it, then yes it may allow cooldowns of the enemy to reset.

best,
cal

 
renoraider  posted on Apr 22, 2016 1:06:09 PM - Report post

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quote:
originally posted by Caliber

quote:
originally posted by Fumetsu_Kage

is it possible to have 8 and * not effect the enemy as well? i find this either horribly lages my game or crashes it when i use them because the enemy uses them too

not possible.

regarding reset cooldowns, you are supposed to use it when you need to reset the cooldown of something important (warp, etc.).. it shuts itself off automatically. If you are spamming it, then yes it may allow cooldowns of the enemy to reset.

best,
cal

I think I get what you mean. The trainer works in that rather than actually adding more points, it's actually 'unlocking' them instead. If a ship can only have 5 upgrades before it reaches the lvl cap, then the trainer can only give up to 5. Or something like that. Which is why I keep telling people to just use cheat engine. Seriously, you guys are just making life harder for yourselves. Not to mention the trainer programmers. In any case, I'm currently messing fleets up with my fully upgraded, and fully crewed battleship. XD

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