Our Kingdom Come: Deliverance Trainer is now available for version 1.9.5 and supports STEAM, EPIC STORE, GOG.
Our Kingdom Come: Deliverance message board is available to provide feedback on our trainers or cheats.
herplvr posted on Feb 16, 2018 10:41:05 AM - Report post
Wow, this trainer is amazing! I was surprised at how much was added already. Amazing job everyone!
StefanCP posted on Feb 16, 2018 11:59:08 AM - Report post
Using the Stat EXP Multiplier option for a while, and I noticed it breaks perks. You don't get any perk points for the Stats, and it also maxes up the stats extremely fast. I was doing the Devil quest and luckily I noticed the issue pretty fast so I only had to replay that quest. The issue is that if you have 0 perk points for Vitality for example, and you didn't notice that you just reached level 20, you can't even use the Unlimited perk points feature since it requires at least 1 perk point in that category.
The skill/combat seems to work fine, but I am not certain, because I noticed slight issues there too.
EDIT: It breaks the Skills too, I am level 3 at Alchemy but I haven't received any perk points.
[Edited by StefanCP, 2/16/2018 12:00:22 PM]
lagmer posted on Feb 16, 2018 12:46:55 PM - Report post
StefanCP, what modifiers did you use?
I ran some tests in the the tutorial area with x6 on skills... That was to much for herbalism. x3 for skills seems to work but I haven't tested all the skills.
x60 works great for Vitality when jumping around but is far far to high in combat etc.... Is x3 the medium? Trick seems to be to not gain to much exp to fast to over level...
Seems certain skills rely on how much xp you get in other areas... For example warfare is connected with some combat skills. Main level gains levels as we gain xp in skills etc....
StefanCP posted on Feb 16, 2018 12:53:18 PM - Report post
Default ones. I used the unlimited weight, and the XP modifiers with Insert and Home. I haven't changed the rate. Might be related to the Devil's quest? For example, these are my main stats before the quest: prnt.sc/ifrhpf After the quest, after killing the bandits, before talking to the priest, all are 20, so you can't say that I accidentally increased one of the stats or something like that.
Interesting. I found out that even x2 xp modifier can screw up if you gain skill levels through quests. For example the very first dialogue with mother you choose to level up two skills. If I had the xp cheat on I wrecked all my stats.
Seems very risky to have the cheat enabled all the time. Maybe only use it for a single purpose then disable?
[Edited by lagmer, 2/16/2018 1:05:15 PM]
StefanCP posted on Feb 16, 2018 1:05:54 PM - Report post
Sadly I have no idea what's the average level one has at my given game time, because I'd revert back to those levels using the editor. So I will just roll back before the Devil quest, and use only the unlimited weight option.
cashmeoutsidedo posted on Feb 16, 2018 1:26:16 PM - Report post
originally posted by plasticARMYguy
Is there a way to remove the bleeding effect in combat? Even with Infinite. Health you can still die from bleeding. So infinite health is not true infinite health if one can still die.
Wear better armour, chainmail for example is excellent at repelling stabbing/slashing attacks and negates bleeding, combine that with a cuirass or other protective clothing and bam, no more bleeding.
[Edited by cashmeoutsidedo, 2/16/2018 1:26:47 PM]
LordBlade posted on Feb 16, 2018 1:43:01 PM - Report post
Yeah, I'd noted that messing with skills can break your game quite easily. You'll often not get perks for leveling them up (like if you use the editor section to give yourself enough XP to level up a stat). And if you do cheat your stats up, you seem to break your Main level, as with all stats at full, you end up stuck at 19 for your Main level (which should hit 20).