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Our Rise of the Tomb Raider Trainer is now available for version 1.0 build 1027.0_64 and supports STEAM, EPIC STORE. Our Rise of the Tomb Raider message board is available to provide feedback on our trainers or cheats.
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    Rise of the Tomb Raider Trainer
  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
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    Taurusplopp posted on Jan 03, 2018 9:11:47 AM - Report post
     
    quote:
    originally posted by Rhark

    Float Mode crashes the game on Windows Store - disabled antivirus and tried and no dice. Seems it's the same version just the option doesn't work.

    Please use the update notification system to report a game patch, update or to report that the trainer may not be working with the latest version of the game. If 3 or more reports have been filed, consider BOOSTING the priority of this title for a faster turnaround on the updated trainer.

    Good for health, bad for education.
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    rcgldr posted on Feb 17, 2018 1:41:41 AM - Report post
     
    Unlimited ammo has a minor issue with the rifle. For the rifle, with large rifle ammo pouch, the max bullet count is 180, but using the trainer, it resets down to 100 after firing one shot with ammo at 180, but at that point will keep it at 100. I don't recall what the max count should be with the regular rifle ammo pouch. I've gone through 5 versions of game and the corresponding 5 versions of trainers, the most recent one from Dec 2017 for version 1.0.813.4_64, and all have had the same issue with the maximum bullet count being reset from 180 (with large rifle pouch) down to 100. I kept hoping that this would be fixed with each new update to the trainer, but it hasn't been fixed yet.

    The grenade count seems to be working, as well as the max ammo counts for other weapons (bow, pistol, shotgun). The trainer seems to handle Siberian Ranger outfit (extra special ammo), and larger carrying capacities for the other weapons, but only the rifle has this issue. This is only case where the ammo count exceeds 100, and I'm wondering if that is an issue. If the trainer can't detect the rifle or large rifle pouch, it could default to setting ammo count to 180 which shouldn't be an issue regardless of which if any rifle pouches are "owned" in the game.



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    Taurusplopp posted on Feb 17, 2018 1:44:27 AM - Report post
     
    Why should this be an issue if the trainer sets ammo to 100 for the rifle and freezes this value?
    Good for health, bad for education.
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    rcgldr posted on Feb 17, 2018 1:46:54 AM - Report post
     
    Although increase skill level works, the game ends up with excessive skill points at the end that cant' be used. I recommend using the increase XP instead to boost skill points, as this will stop increasing skill points once the games maximum has been reached.

    When using increase XP, once the maximum number of skill points is reached, the XP icon can continue to be filled and cycled 4 more times, before it stops updating, but it takes over 3000 XP for each cycle, and even if XP is used to reach max skills, there isn't enough XP possible in the entire game to cycle the XP icon 4 more times. I don't know if continuing to increase XP to the game's max count, which is 4 cycles past max skill points, will cause an issue with the game.
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    rcgldr posted on Feb 17, 2018 1:51:14 AM - Report post
     
    quote:
    originally posted by Taurusplopp

    Why should this be an issue if the trainer sets ammo to 100 for the rifle and freezes this value?

    The trainer resets the ammo or resource count to the proper max for every other weapon or resource except the bullet count for the rifle. I'm not saying it isn't useful, but when I create a set of save files, I prefer to keep ammo counts at the in game maximums, usually by looting soldiers which is what I do when not using the trainer, or if using the trainer, I avoid using the rifle bullets when unlimited ammo is enabled (rifle grenades are working as posted before).

    [Edited by rcgldr, 2/17/2018 5:17:37 AM]

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    rcgldr posted on Mar 01, 2018 4:39:41 PM - Report post
     
    The trainer's no reload option ends up affecting game saves, at least auto-saves. After using no-reload option, and reaching autosave point, such as entering and exiting a camp, I can exit game and trainer, restart the game, and the pistol and rifle are still in no-reload mode. If I go to a camp, switch to another pistol, then the pistol pistol reload is back to working normally. Same for the rifle, switch to another rifle, then switch back to restore reload setting.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    rcgldr posted on May 09, 2018 9:08:29 AM - Report post
     
    quote:
    originally posted by Taurusplopp

    Why should this be an issue if the trainer sets ammo to 100 for the rifle and freezes this value?

    I ended up using scripts to do the same thing, but with a 180 cap instead of a 99 cap, so the rifle unlimited ammo is working the way I wanted (it sets it up to 180 depending on what pouch(es) the player has). It also has the same affect when spending coins, which sort of makes sense as the enhancement tool costs 175, but I don't use it for coins. This would be an easy change for the trainer, but since no one else has asked for this, don't consider this a request to change the trainer, just a comment on how I did a workaround for this (using a script).

    [Edited by moderator Taurusplopp, 5/13/2018 11:39:59 PM]

  • Send a message to Pete82
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    Pete82 posted on Jul 27, 2018 4:15:22 AM - Report post
     
    Trainer says it's activated but add credits don't work.
     
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