Rise of the Tomb Raider Discussion
Trainer Tools and Resources
The grenade count seems to be working, as well as the max ammo counts for other weapons (bow, pistol, shotgun). The trainer seems to handle Siberian Ranger outfit (extra special ammo), and larger carrying capacities for the other weapons, but only the rifle has this issue. This is only case where the ammo count exceeds 100, and I'm wondering if that is an issue. If the trainer can't detect the rifle or large rifle pouch, it could default to setting ammo count to 180 which shouldn't be an issue regardless of which if any rifle pouches are "owned" in the game.
When using increase XP, once the maximum number of skill points is reached, the XP icon can continue to be filled and cycled 4 more times, before it stops updating, but it takes over 3000 XP for each cycle, and even if XP is used to reach max skills, there isn't enough XP possible in the entire game to cycle the XP icon 4 more times. I don't know if continuing to increase XP to the game's max count, which is 4 cycles past max skill points, will cause an issue with the game.
The trainer resets the ammo or resource count to the proper max for every other weapon or resource except the bullet count for the rifle. I'm not saying it isn't useful, but when I create a set of save files, I prefer to keep ammo counts at the in game maximums, usually by looting soldiers which is what I do when not using the trainer, or if using the trainer, I avoid using the rifle bullets when unlimited ammo is enabled (rifle grenades are working as posted before).
[Edited by rcgldr, 2/17/2018 5:17:37 AM]
I ended up using scripts to do the same thing, but with a 180 cap instead of a 99 cap, so the rifle unlimited ammo is working the way I wanted (it sets it up to 180 depending on what pouch(es) the player has). It also has the same affect when spending coins, which sort of makes sense as the enhancement tool costs 175, but I don't use it for coins. This would be an easy change for the trainer, but since no one else has asked for this, don't consider this a request to change the trainer, just a comment on how I did a workaround for this (using a script).
[Edited by moderator Taurusplopp, 5/13/2018 11:39:59 PM]
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