Final Fantasy VI Discussion
Trainer Tools and Resources
Numpad 1: Infinite Health
Numpad 2: Infinite MP
Numpad 3: Instant Action
Numpad 4: Add 500 Gil
Numpad 5: No Random Encounter
Numpad 6: Add 5 To Selected Item
Edit: Current Character -> Base Values -> Current Health
Edit: Current Character -> Base Values -> Current MP
Edit: Current Character -> Base Values -> Experience
Edit: Current Character -> Base Values -> Strength
Edit: Current Character -> Base Values -> Speed
Edit: Current Character -> Base Values -> Stamina
Edit: Current Character -> Base Values -> Magic
Edit: Current Character -> Equipment -> Right Hand
Edit: Current Character -> Equipment -> Left Hand
Edit: Current Character -> Equipment -> Head
Edit: Current Character -> Equipment -> Body
Edit: Current Character -> Equipment -> Relic #1
Edit: Current Character -> Equipment -> Relic #2
Edit: Selected Item -> Quantity
- Infinite Health:
While active and you receive damage you are fully healed.
Please note that first you are healed and then you receive the damage.
So if damage is bigger than your maximum hit points you may still die.
- Infinite MP:
While active and you receive damage your MP are restored.
- Instant Action:
While active your characters can perform an action right after another.
There is no more waiting time.
- Add 500 Gil
Press ESCAPE so your gil is shown. Press hotkey to add more.
Leave this screen and enter it again to see it has increased.
- No Random Encounter:
This bypasses the random encounters. While active and an encounter
would trigger, the screen flickers black once and you can continue to
walk. Disable if not needed. Be careful when the game wants you to
fight and this bypasses it!
- Character Editor:
Open status screen of the character you want to edit. Then make your changes.
- Selected Item -> Quantity:
Open your inventory and select an item from the use tab.
Press hotkey to add more of it.
The trainer requires .NET framework 4.5 or above.
The trainer does not work on Vista or older.
Point of Warning guys..
When using No Encounter, disable it for before Boss battles and before you Talk to an enemy to start a battle, having it enabled will skip the battle and theres no telling what effects that will cause.
My only request would be someway to increase the AP after battle to learn magic. At a certain point in the game, you are allowed to equip Esper's which allow you to teach all characters magic. You get points after battle toward this once you get to that point in the game.
I'm not there yet as I haven't had time to play, but perhaps someone can send you a save game when they get to that point. I'm not sure how hard it is to multiply the points after battle as it's usually 1 or 2 per battle depending on the enemy.
If not, then that's ok, still a great trainer! Thanks!
Unfortunately there are no save files, its all done via cloud with VI.
So in order to get an AP modifier 0x would have to actually play up to the point of getting the first esper, which I'm not sure he'd be willing to do..
So you may have to wait for someone to bring out a CE Table with that option.
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