Fallout 4 Discussion
Trainer Tools and Resources
Below is the article I came across.
Fallout 4 patch "reportedly" breaks mod support
By PC Gamer
The good news is that the Fallout 4 1.2 patch is now in full release on Steam. The bad news, according to this Nexus Mods forum thread, is that intentionally or not, it breaks support for mods.
The patch makes the following changes:
Number pad keys can now be used for remapping (PC)
Remapping Activate now works on Quick Container (PC)
General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Optimizations to skinned decal rendering
Fixed issue with player becoming stuck in terminals
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with "When Freedom Calls" where the quest would not complete
During "Confidence Man" fixed issue where player's health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly (PC)
But the patch also adds a new launcher that disables mods on startup, and the .INI edit that previously got around this limitation no longer works. There is a fix, but it's not the most streamlined process ever: You'll need to launch the Nexus Mod Manager, then launch Fallout 4, then switch back to the NMM and re-enable mods, then go back to Fallout 4 and do your thing.
A patch-compatible version of the Fallout 4 Script Extender has also been released, but it too will require a certain amount of ****ing around to get things done, and also relies on the Nexus Mod Manager to operate. Even with support re-enabled, it sounds like some mods aren't working properly, although it's still a bit hazy at this point since the patch is so new. I've reached out to Bethesda to find out what's going on, and I'll let you know when I hear back.
No changes to the options that trigger the console commands obviously, and considering that's the majority - that's a good thing.
I am getting a lot of performance issues now i didn't have before, but cant tell if its the trainer in the background conflicting with the patch or just what the company optimized - not doing so well on my machine.
In all for now; it works enough. The 99 perk points (non console option) works, and a few others I tried. As I said so far the only thing not working that I can see is the free crafting option. I'll edit my post if I notice anything else or discover I screwed up, as I normally dont use that option anyway.
Overall; trainer still works enough to warrant giving it a few days to see what problems people start having or noticing.
all options working like they did before.
with crafting, remember even if you have NO materials you can still craft. The option will still use your materials of you have them, but if you DONT have them you can still craft (i.e. free).
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