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Official Trainer Thread  WH40K The End Times Vermintide Trainer
 
Ravenlie  posted on Oct 26, 2015 1:54:08 AM - Report post

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I found if the health doesn't work and I retry the map without even quitting the game, it works again.
 
DglShadow  posted on Oct 26, 2015 4:35:10 AM - Report post

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Alright Cal, I understand its a difficult game to train.
Thank the team for making what we've got!
 
vlaka  posted on Oct 26, 2015 4:54:01 AM - Report post

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quote:
originally posted by hotpocketdeath

quote:
originally posted by Caliber

quote:
originally posted by Anmorium

Thank you so much! Don't want to appear ungrateful, but is there a way to add a grimoire count manipulation? That would save most of us a lot of time on this game.

no idea...

1) i have no idea what a grimoire is
2) i played through the first two missions completely without dying and never saw such a thing
3) it may not be possible to do certain things with this game
4) "manipulating grimoire count" means nothing to me

best,
cal

There are 2 grimoires in the first mission. One is in a cellar near 2nd tome hidden behind some plant/roots (just past the pig pens), the other is in a secret room that opens by blowing out some candles under the stairs when you first emerge onto the rooftops.

Each Grimoir gives a replacement die during the loot role that has a 100% chance of hitting (Dice: Normal 33%, Cursed 50%, Tome 66%), the most bonus dice you can get is 7 and from what I've been reading, if you have more than 7, it bugs out and you don't get any loot.

Which brings up a question about the #3 key. The Grimoir replaces the "Potion" item, so if you were to have a grimoir in that slot and you use the trainer, would it give you 99? Which might be a very bad thing.

This intrigues me :P

 
DglShadow  posted on Oct 26, 2015 5:08:11 AM - Report post

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quote:
originally posted by vlaka

quote:
originally posted by hotpocketdeath

quote:
originally posted by Caliber

quote:
originally posted by Anmorium

Thank you so much! Don't want to appear ungrateful, but is there a way to add a grimoire count manipulation? That would save most of us a lot of time on this game.

no idea...

1) i have no idea what a grimoire is
2) i played through the first two missions completely without dying and never saw such a thing
3) it may not be possible to do certain things with this game
4) "manipulating grimoire count" means nothing to me

best,
cal

There are 2 grimoires in the first mission. One is in a cellar near 2nd tome hidden behind some plant/roots (just past the pig pens), the other is in a secret room that opens by blowing out some candles under the stairs when you first emerge onto the rooftops.

Each Grimoir gives a replacement die during the loot role that has a 100% chance of hitting (Dice: Normal 33%, Cursed 50%, Tome 66%), the most bonus dice you can get is 7 and from what I've been reading, if you have more than 7, it bugs out and you don't get any loot.

Which brings up a question about the #3 key. The Grimoir replaces the "Potion" item, so if you were to have a grimoire in that slot and you use the trainer, would it give you 99? Which might be a very bad thing.

This intrigues me :P

This might be doable with a trainer I think! I can do this with Cheat Engine no problem.

Pick up one, search (Double: 1), then drop it and search (Double: 0).
Repeat for second grimoire and narrow down the value for the grimoire and set to "7".
Finish mission without picking up any dice and/or tomes and get the highest tier roll item.

I think this can be incorporated into the trainer, maybe even add values for how many grimoires you want.

*Note, grimoire count cannot exceed 7 as the maximum rollable dice combined is limited to 7 rolls.

[Edited by DglShadow, 10/26/2015 5:19:54 AM]

 
chevalier7  posted on Oct 26, 2015 6:48:31 AM - Report post

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The health option is very unstable for me: First it suddenly stopped working, i had to quit the game and restart both the trainer and the game.

Then it wont work on cataclysm, not on nightmare, then it just stops working all around. No matter if i activate it before i enter the mission or after starting it.

The other two options sings like birds though.

Nevertheless, great work gentlemen, great work!


LAST EDIT: It is generally just not working correctly, im lucky when it does. Working 70% of the time , or something along those lines. Still no luck with activating the health option on cata.

[Edited by chevalier7, 10/26/2015 8:55:22 AM]

 
Fnc2  posted on Oct 26, 2015 8:40:04 AM - Report post

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quote:
originally posted by chevalier7

The health option is very unstable for me: First it suddenly stopped working, i had to quit the game and restart both the trainer and the game.

Then it wont work on cataclysm, not on nightmare, then it just stops working all around. No matter if i activate it before i enter the mission or after starting it.

The other two options sings like birds though.

Nevertheless, great work gentlemen, great work!


EDIT: It will only work for the bots now.

[Edited by chevalier7, 10/26/2015 7:47:12 AM]

This is exact same thing happening to me.

 
PWizard  posted on Oct 26, 2015 9:31:27 AM - Report post

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Trainer works 100% for me every time (Link). We do not have the upper difficulty modes unlocked so cannot test that unless someone can share a savegame (or their steam account) so that we can test. If the health option doesn't work for some reason simply use the other two options to win the game. The game programmers went 100X above and beyond to make it so that you can't cheat in the private game modes. It took us about 30 times longer to even make a trainer for this game than the other thousands of games we have worked on in the past. It's one of those titles that you should be grateful for what you have or we can simply nuke the trainer and move on if it is of no use to anyone.

[Edited by PWizard, 10/26/2015 9:46:52 AM]

 
julian1209  posted on Oct 26, 2015 9:59:26 AM - Report post

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thanks men nice cheathappens is the best ......

gr.angelheart

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