originally posted by Foxxie-kun
Just as a quick FYI for the trainer makers, having the trainer activated seems to cause issues with objects that you can interact with in the game such as toasters, safes, gates that should normally be locked/set with an alarm, traps, etc.
It seems to make all objects that can be interacted with set as if they had been activated (Toasters can be looted without needing to repair them, same with other objects that require you to unlock them like gates), and in the case of safes (The earliest one encountered being in Highpool during the siege in a young woman's house just above the junk dealer's trailer) they're destroyed and impossible to loot.
This might also explain the issues encountered by another user in the Ag Center what with passages being blocked off and such when they shouldn't be, since the game might be thinking that something has triggered a change of state in that object.
Hope this helps the trainer makers update the trainer, since the trainer wasn't updated for the 11/4/15 Director's Cut Patch #1, nor the Hotfix on 11/12/15 and perhaps the version updates (Or addition of modding support) messed something up in how the trainer interacts with the game.