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/ / / / "SWORD COAST LEGENDS" THOUGHTS/OPINIONS?

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"Sword Coast Legends" thoughts/opinions?
 
TechnoJedi  posted on Oct 04, 2015 12:04:43 PM - Report post

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I liked the beta weekends. Yes this games is a great single player experience so far and I love the random dungeon generator but the multiplayer aspect will be the heart of this game. I tried to get a fellow Steam player to join one of my hosted games but we didn't succeed. No big deal as that's part of the beta process so we both wrote to the dev about our experience trying to join a Steam networked game.

My favorite moment was playing a random dungeon solo with a level 1 thief. I made good use of hide and invisible but when I pulled a mob, it was like starting a flash mob of Fight Club. I didn't last. But I like how I can learn some tendencies of certain enemies (if you see cleric in the name of an enemy, get rid of him first), how to make use of traps, and see how the difference in race choice makes a huge impact in class selection.

I'm somewhat surprised that more races where not included with that last beta test. My expectation was to have the races available from Neverwinter Nights 2 (not the online game) to be available from the start. Perhaps those races will be added in DLC? Either way, fun times are potentially to be had once the game releases later in October. But be careful because of all the games/expansions to be released at the end of October and the beginning of November may take away some time from this game!

What are your thoughts/opinions about this game? Do you have a group of fellow players lined up for the multiplayer part of this game? Are you looking for fellow players for multiplayer? What was your best experience with the game during the beta weekends?

 
deathcoy  posted on Nov 07, 2015 9:26:22 PM - Report post

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I was extremely disappointed in SCL after putting in 100hrs in the headstart. I still kept my fingers crossed for the main campaign hoping it will save the game however the campaign was as disappointing. Truly a shame.

The main issues being the fact that it is a very loose interpretation of the D&D 5e ruleset, it strayed away from the core designs of a cRPG(like BG, IWD, NWN, PoE) and its underwhelming toolkit DM mode, yes DM mode is amazing however they sacrificed many toolkit features found in NWN editors.

As pointed out in many reviews of this game, SCL is merely a hack n' slash Diablo III clone mixed with a bit of cRPG elements and slapped with a D&D skin. If N-Space wants to save this abomination of a game, they literally need to do a complete overhaul of the game mechanics, which is unlikely.

 
TechnoJedi  posted on Jun 27, 2017 4:14:00 PM - Report post

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Now that the game is officially "done" and abandoned, what do players of this game think of SCL now?

I pick it up on occasion but those few times a year I'm just playing single player. I am seeing how limited the dungeon building is and what is in place as far as a single player game is very limited.

I'm sure there has to be a mod community that has built many varied dungeons but as of today, Summer of 2017, I have plenty of other games to play that do the dungeon delving a little better or at least isn't abandoned: Pillars of Eternity comes to mind and Tyranny.

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