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Focused Training
  • Tier 7
    Send a message to jsun75
    TIER 7
    jsun75 posted on Oct 14, 2015 5:56:21 PM - Report post
     
    quote:
    originally posted by nailix

    I don't know much about making trainers but you can export \dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\training_result_converter.ini from data_ini.big (via CG File Explorer 16 e.g.)

    and modify the chance of the specific grades like this:

    [CM_TRAINING_SIMULATION]
    // Difficulty: 0 = Bronze, 1 = Silver, 2 = Gold, the sum of the values for a given difficulty must be 100
    // Grade: 0 = A, 1 = B, 2 = C, 3 = D, 4 = F
    DIFFICULTY_0_GRADE_0 = 100
    DIFFICULTY_0_GRADE_1 = 0
    DIFFICULTY_0_GRADE_2 = 0
    DIFFICULTY_0_GRADE_3 = 0
    DIFFICULTY_0_GRADE_4 = 0

    DIFFICULTY_1_GRADE_0 = 100
    DIFFICULTY_1_GRADE_1 = 0
    DIFFICULTY_1_GRADE_2 = 0
    DIFFICULTY_1_GRADE_3 = 0
    DIFFICULTY_1_GRADE_4 = 0

    DIFFICULTY_2_GRADE_0 = 100
    DIFFICULTY_2_GRADE_1 = 0
    DIFFICULTY_2_GRADE_2 = 0
    DIFFICULTY_2_GRADE_3 = 0
    DIFFICULTY_2_GRADE_4 = 0

    alternatively, download this paste (Link) and save it as training_result_converter.ini under \FIFA 16\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\ (you will have to create the data folder)
    then regenerate the data_ini.bh with the FHL-BH-Editor (Link)

    Nailix,

    Could you give a step by step breakdown of how to do this. I have never attempted something like this before and some, if not all, of the lingo is lost on me.

    Thank you in advance,

    Jay

  • Tier 7
    Send a message to jsun75
    TIER 7
    jsun75 posted on Oct 18, 2015 3:05:12 PM - Report post
     
    Elliejay,

    What details did you change and for what results?


    Jay
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to ElleJay
    ELITE
    ElleJay posted on Oct 19, 2015 11:05:37 AM - Report post
     
    jsun75,

    Hey, man!

    So, I did exactly what nailix did.

    I downloaded the CG File Explorer. Which gave me access to the \dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\training_result_converter.ini file, and ONLY modified the properties, that he mentioned in his post, precisely how he stated.

    I also downloaded FHL-BH-Editor from the link he submitted.

    After I downloaded that, I created the data folder (like he stated), and copied the file he linked into that folder. (I did have to rename it, because the file name ended up being training_result_converter.ini.ini.

    I then regenerated it.

    Understand, it might seem complicated at first, as I've not done this myself, before reading his. But it comes to you as you do it. Let me know if you have any other questions!
  • Tier 7
    Send a message to jsun75
    TIER 7
    jsun75 posted on Oct 19, 2015 8:56:32 PM - Report post
     
    Going to take another look at the posts and see if that helps.

    Thank you sir!

    Jay
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to flaekjuh
    ELITE
    flaekjuh posted on Oct 20, 2015 11:50:02 AM - Report post
     
    Cant seem to get this to work. i followed every step :s
  • Tier 7
    Send a message to jsun75
    TIER 7
    jsun75 posted on Oct 20, 2015 6:56:59 PM - Report post
     
    OK, So I followed the instructions.

    Was able to get CG File Explorer to access the data.ini

    I made the change to
    100
    0
    0
    0
    etc...

    I have noticed no difference in the simulations grades.

    WHat have your results been?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to nailix
    ELITE
    nailix posted on Nov 04, 2015 9:36:02 AM - Report post
     
    Hey Guys,

    sorry it took me so long to answer.

    What you need to understand about those big/bh files is that a .big file is just an archive (like a Zip) from EA, basically all the game files are stored in big files.

    BH-Files on the other hand can be used to tell the game that specific files in the .big should not be loaded from there, but from the Games Main Dictionary.

    You don't need to edit the file in the CG-File Explorer, you need to "extract" it from the BIG-File.

    In this case we would copy the contents of the training_result_converter.ini file, and create that file with and in the associated subdirectories (\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\).

    When you regenerate data_ini.bh (FIFA BHL-Regenerator) now, the Game will start to look for the training_result_converter.ini in \dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\ and not in the data_ini.big file.

    You can now edit the values in the \dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\training_result_converter.ini file and the game will accept the changes.

    I just added the downloadable .ini File so that you guys don't have to "extract" the file from the .big. I'm sorry for the misunderstanding.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to sandbead
    ELITE
    sandbead posted on Nov 15, 2015 8:43:55 AM - Report post
     
    It's working for me, but I wondered if you know how to make this work not only in Career Mode as a Manager but in offline player career mode?
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