Metal Gear Solid V: The Phantom Pain Discussion

Metal Gear Solid V: The Phantom Pain Trainer

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Locked Topic  Official Trainer Thread  Metal Gear Solid V: Phantom Pain Trainer
Caliber  posted on Sep 13, 2015 10:02:14 AM - Report post

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originally posted by Mikiyo

I'm sure they working on something since players are having issue with the Massive Materials option. So best wait and be patient and see what Cheathappens do

actually we aren't. we've posted how to use the option,what the tips are, what the pitfalls are, and basically with the unlock everything option, you really dont even need it any more. the trainer gives you massive amounts of materials, as described. how the game deals with that on mission 45 if you are using buddy Y and running through mission Z I have no idea and dont intend to do anything more with it.


Caliber  posted on Sep 13, 2015 10:03:41 AM - Report post

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originally posted by vosszaa

Confirmed, need the option to fix the nukes so we can build it manually and get achievement

so we need to create an option that somehow removes the extra nukes in the game that the developers coded no way to do this... basically you want us to patch a game coding problem with our trainer?

Caliber  posted on Sep 13, 2015 10:04:52 AM - Report post

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originally posted by Dante4949

I totally agree with this.

I would be happy for an option to set all reasources, fixed guns, nuclear warheads and waste to 0.

this would actually be FOUR more options. we aren't adding anymore options to this huge trainer


PWizard  posted on Sep 13, 2015 10:31:02 AM - Report post

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Hi guys,

While we appreciate that many of you are playing this game night and day and want every single option possible, this is just not feasible for us. We simply don't have the time to spend 240 hours with this one game so we can get option W working with enemy X in level Y when you're with buddy Z and so on. We have literally THOUSANDS of other games to support. If this were the only game we had to support for the next 12 months then it might be possible but unfortunately we have members that AREN'T playing this game exclusively for the next year and they expect new trainers and updates for the tens of thousands of games in existence other than this one.

If you are having an issue with an option, I suggest you read the entire thread. Many solutions have been posted and re-posted and people simply aren't reading them. The trainer instructions also carry important information that if read would solve many issues reported.

We have no plans to add any further options to this game. Even if we spent the next 4 weeks adding in all of the requested options, there would still be "just one more thing to make it perfect". People are never satisfied regardless of how much time, money and energy we put into any one project. We have created 16 quality options for this game. If you are unable to complete the game with these options then perhaps this isn't the type of game you should be playing.

This thread is now closed. This game will continue to be supported when new patches are released but it's time to move on to other games which require our attention.

PWizard  posted on Sep 14, 2015 12:01:58 PM - Report post

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With the patch on 09/14, we have re-worked the Massive Materials option:

Numpad *: Massive/No Materials - toggle this on and when you enter the
Mother Base and look at certain resources or try to craft
weapons and items you will see that many materials you have
plenty of them, even some that you have not collected yet.
UPDATED! This option now has three settings, 1) Massive materials
2) No materials and 3) Back Off. To use, press the option
key and the first time you hear ACTIVATED, the massive
materials is ON. Press again and the next ACTIVATED you hear
the materials will be set to zero. Press the option again
and you hear DEACTIVATED and the option is off.

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