Metal Gear Solid V: The Phantom Pain Discussion
Trainer Tools and Resources
That ones easy, just spawn in the southwest drop point, get to the canyon, extract the specialist, then head north to get the first tank, pass through the river to extract the 2nd escaped prisoner. Super easy with D-Walker.
Once you complete mission 31 , you gain option to dev nuclear weapon. But you need FOB aswell. you loose 50 000 heroism for one nuke. and you become demon. Somehow even without trainer you cant get that resources off. Everything with massive materials have been locked by that option. Even entering value in that option wont help, any ideas?
Or we can have the option to take every resource to 0 and have a fresh start.. it seems the game adds like half a million or so of everything, and when the game decides to refresh, you seem to always be at max resource of everything. Can't even sell any of it considering the max money cap..
Ah. Well am even more confused it has me starting over again on Ep 40 something....
I would be happy for an option to set all reasources, fixed guns, nuclear warheads and waste to 0.
Here is a list of stuff that does see you.
Here is a list of actions that sometimes makes even regular soldiers see you
Obviously even regular soldiers still see everything amiss (resources missing, guys unconscious, etc...)
And obviously once the alarm starts every regular soldiers perfectly sees you.
Here's a list of know issues popping with just the stealth enable:
Soldiers seeing you are often stuck on a loop since being unable to check, it prevents the execution of scripted events (there are a lot of those "semi-scripted" events that count as mission objectives, like tailing, listening to conversations, etc).
Quiet seems to be stuck on a loop too sometimes.
About cutting the IA:
Cutting the IA often does not seem to cut the ability to vehicles, snipers, etc... to see you.
Meaning that you can't use it to just sneak in quickly, then deactivate the option and let the game run it's course.
Often the IA will immediately sound the alarm and chase after you upon deactivation (which is necessary to continue the mission).
Activating/deactivating the IA obviously messes with scripted events too.
Is it workable as it is? Yes.
But it could stand to be better...
I know very well that CH is a small structure and I will understand if you have better things to do than polish it (especially since it had to be patched several times in a row in a very short time).
I think that maybe you took the wrong approach by trying to make the soldiers not see instead of using another existing game mechanic. Which is likely due to time constraints.
Hear me out.
Every camo uniform and suits have different camouflage value and noise making value (best being the optical camo device for sight and sneaking suit for noise).
There is likely several values for camos since some works better against certain terrain than others, and you have to be careful since there is a flag attached to using the optical camo that lower you mission rank.
But by finding and maxing those values I think you should get a stealth cheat that works with everything, instead of shutting down routine for enemy types one by one (which is more than a pain given the number of different vehicles there are).
It still wont hide certain actions like managing to find the the enemy FOV variable and bringing it to 0 would though, but it's probably easier to find.
Again I will perfectly understand if this is declined and I'm more than happy with the praiseworthy efforts you guys make to render trainers available mere hours after releases and patches.
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