Metal Gear Solid V: The Phantom Pain Discussion
Trainer Tools and Resources
Same issues with Massive Materials. Everythin else works great. this happened after last update. I test it on a new game and it works, 1 or 2 times, after that the resource vaule wont change, only some does.
Would be awesome, other than that this trainer is epic.
Some items you might have to already have ONE of them to begin with, such as Fuel.
At any rate, the best way to get this to work (or the way I created the trainer) is/was this:
Go to the blueprints where you are supposed to unlock the weapons. Highlight one of the weapons. Note the amount of materials required to make it (for instance, some of the high powered Bazookas need Metal and Biological materials). Now toggle the option on and move over the blueprints again and notice that the value has gone up to 20000 for those materials. Toggle the option back off. You now how 20000 of the materials.
I am not sure if the option works in other locations or whatever. Tests working here fine using the latest trainer.
Only problem I'm running into is the Unlock all option, It unlocks everything I then go to research it and it gets stuck at 1 minute, like It's researching but still locked. Anyone else?
I'v tried to find the adress with cheat engine for invisible camo and night vision battery but no luck so far.
Seem's the adress change when moving to another area ;(
And for D walker it look like the ammo and silencer for him have different adress than when we use Big Boss.
But when i was trying to do that i'v found something else:
mgsvtpp.exe+2AC8C68 (or 142AC8C68 not sure which one i have to "share" seem's to be the Adress for the hidden "evil" stat
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