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    Metal Gear Solid V: Phantom Pain Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Diedel
    ELITE
    Diedel posted on Sep 02, 2015 1:10:14 PM - Report post
     
    quote:
    originally posted by Caliber

    two new options added.

    F1: Stealth Mode - toggle this on and most rank and file human enemies
    cannot see you. They may hear you but will not be able to see
    you not will this set off the flag that you have been seen. You
    can walk right up to most of them and cap them or knock them out,
    even in front of others.

    F2: Enemies Cant Attack - DO NOT LEAVE THIS OPTION ON ALL THE TIME! This
    powerful option basically removes the AI engine while it's on.
    This means that enemies that haven't seen you (and many that
    already have) cannot attack you. Many of them won't react to
    you at all. Most of them can be shot as well. Keep in mind
    that this removes the ability to interact with many AI while
    it is on. So if you are trying to loot something, interact
    with something, and etc. then you need to turn this option
    back on. Also, calling in the chopper and some scripted events
    are on pause while this is on. The best use of this is to
    turn it on when you see enemies, sneak past them, and then
    turn it back on when you need to do something or interact
    with something. Note that this will actually work with most
    of the non-human or specialized units as well, whereas the
    stealth option may not work for these rare units in the game.
    Leave this off unless necessary, although the option is perfectly
    safe to use.


    pwizard will post the new trainer shortly. I suggest if you used custom keys to delete them from the keys folder and also to delete your debug folder when you download the new trainer.

    Pwizard will post when he is able.



    best,
    Cal



    [Edited by Caliber, 9/2/2015 1:07:53 PM]

    Now you are just spoiling us

    Thanks a lot, awesome work as usual.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Phenix71
    ELITE
    Phenix71 posted on Sep 02, 2015 1:14:04 PM - Report post
     
    Great work. Thank you very much
  • Premium Plus
    Send a message to Mr BLACKJAK
    MASTER
    Mr BLACKJAK posted on Sep 02, 2015 1:14:50 PM - Report post
     
    I have just make a test. I collect a new plant. I have 6 of it. I click on * to activate max resources. And i go to resource. Nothing happen.
    I make an other method. I activate the option. I go to the menu of my resources to my base and i go to menu to sell the element. Now the amount of this plant is 3000.
    BUT when i try to make the same thing with the primary elements and the second elements nothing happen because i can't enter in the menu to sell the element if the option is activate. If i desactivate the option i can go to the sell menu of the element (but the number don't evolve of course).
  • Premium Plus
    Send a message to Mr BLACKJAK
    MASTER
    Mr BLACKJAK posted on Sep 02, 2015 1:16:27 PM - Report post
     
    Thank you call. Cant you check the option * to have max resources please ?
  • Premium Plus
    Send a message to wilson1991
    SAGE
    wilson1991 posted on Sep 02, 2015 1:22:21 PM - Report post
     
    quote:
    originally posted by Caliber

    two new options added.

    F1: Stealth Mode - toggle this on and most rank and file human enemies
    cannot see you. They may hear you but will not be able to see
    you not will this set off the flag that you have been seen. You
    can walk right up to most of them and cap them or knock them out,
    even in front of others.

    F2: Enemies Cant Attack - DO NOT LEAVE THIS OPTION ON ALL THE TIME! This
    powerful option basically removes the AI engine while it's on.
    This means that enemies that haven't seen you (and many that
    already have) cannot attack you. Many of them won't react to
    you at all. Most of them can be shot as well. Keep in mind
    that this removes the ability to interact with many AI while
    it is on. So if you are trying to loot something, interact
    with something, and etc. then you need to turn this option
    back on. Also, calling in the chopper and some scripted events
    are on pause while this is on. The best use of this is to
    turn it on when you see enemies, sneak past them, and then
    turn it back on when you need to do something or interact
    with something. Note that this will actually work with most
    of the non-human or specialized units as well, whereas the
    stealth option may not work for these rare units in the game.
    Leave this off unless necessary, although the option is perfectly
    safe to use.


    pwizard will post the new trainer shortly. I suggest if you used custom keys to delete them from the keys folder and also to delete your debug folder when you download the new trainer.

    Pwizard will post when he is able.



    best,
    Cal



    [Edited by Caliber, 9/2/2015 1:07:53 PM]

    Yes! Time for S rank on all missions

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Illusi0nz
    ELITE
    Illusi0nz posted on Sep 02, 2015 1:29:02 PM - Report post
     
    quote:
    originally posted by Caliber

    two new options added.

    F1: Stealth Mode - toggle this on and most rank and file human enemies
    cannot see you. They may hear you but will not be able to see
    you not will this set off the flag that you have been seen. You
    can walk right up to most of them and cap them or knock them out,
    even in front of others.

    F2: Enemies Cant Attack - DO NOT LEAVE THIS OPTION ON ALL THE TIME! This
    powerful option basically removes the AI engine while it's on.
    This means that enemies that haven't seen you (and many that
    already have) cannot attack you. Many of them won't react to
    you at all. Most of them can be shot as well. Keep in mind
    that this removes the ability to interact with many AI while
    it is on. So if you are trying to loot something, interact
    with something, and etc. then you need to turn this option
    back on. Also, calling in the chopper and some scripted events
    are on pause while this is on. The best use of this is to
    turn it on when you see enemies, sneak past them, and then
    turn it back on when you need to do something or interact
    with something. Note that this will actually work with most
    of the non-human or specialized units as well, whereas the
    stealth option may not work for these rare units in the game.
    Leave this off unless necessary, although the option is perfectly
    safe to use.


    pwizard will post the new trainer shortly. I suggest if you used custom keys to delete them from the keys folder and also to delete your debug folder when you download the new trainer.

    Pwizard will post when he is able.



    best,
    Cal



    [Edited by Caliber, 9/2/2015 1:07:53 PM]

    Awesome! Thank you for that!
    Can i ask is it possible to add options on the Buddy Trust Levels?

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to HUN_bullseye
    ELITE
    HUN_bullseye posted on Sep 02, 2015 1:32:02 PM - Report post
     
    Guys, you are my heroes. Seriously.
  • Premium Plus
    Send a message to Mr BLACKJAK
    MASTER
    Mr BLACKJAK posted on Sep 02, 2015 1:37:12 PM - Report post
     
    Ok. I have make the update of the game to use the last trainer. Because i suppose that the last trainer is more... well i don't now the good word... top-performing maybe.
    I use the option and all resources have been increase.
    So if you have the same problem that me make the update of the game and use the last trainer. All work now.

    And again thank you so much to your great work Cal. Sincerely.
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