No Man´s Sky Discussion
Trainer Tools and Resources
As Welce said, it is possible to play this offline without internet(if the developers spoke the truth) at any rate as he said, if you do something offline and go online it tells the servers what happened and syncs it to players Like ED it uses a galaxy simulation it also does you can leave messages for other players on planets but you aren't connected to the servers in the sense of Division for example, you play on your own computer and also if you do something on a planet it's saved and with a seed data file the game can create and recreate planets you have visited and the idea as I can understand is that this file is however also sync'd to the servers if you go online. But everything is handled client side and you tell the servers some things to make it a sort of evolving galaxy.
Like others have said, I have heard that the game is designed around offline/online play. Possibly it will have to connect to a server every so often to update.
If a trainer is possible the options I'd be interested in are,
-Infinite player/ship health
-Space bucks (i.e. increase currency)
-Edit or increase resources
-Clear wanted level
-Ship/player invisible to hostiles
-Increased scanner range (if there is one)
-Wingman infinite health
The game has a fully offline mode. This was confirmed by the dev team. You can play with NO internet connection required!
Game does have currency called "Units". Multi-tool does have upgrades for the primary and alternate fire mode. Does have Melee and limited sprint (something to add for ground movement is unlimited sprint). NO Ammo but the game does use heat to limit rate of fire. Resources are used for travel in the ship so there is fuel to consider. Hyper drive range can be upgraded to increase jump radius.
Hope this helps!
As for the saved galaxy issue, small changes are saved ONLY locally. Larger changes such as blowing up a space station would be shared out. I have NOT seen a confirmation if you play in offline mode if you can then sync to the servers (big changes) but the expectation is that you can sync due to the galaxy-wide discovery system where you can name your discoveries.
[Edited by zaznet, 5/25/2016 5:44:02 PM]
If I would met a foreign gamer, I wouldn't care about unlimited resources but I would care if the foreign gamer would have inf health while he attacks me.
Think about it, Earth is void of life, we place 100 people on it. Good luck anyone of them finding each other. Also, if once you leave the planet, any damages, excavations, battlegrounds etc, are all wiped away as per the Devs, even to you, so once you leave its reset except for the names or discoveries. So I am not sure how me having Inf health or whatever would have any bearing on any other player.
This game absolutely needs a trainer. As Cal compared Diablo being a Single player, its not really the same thing. This game will never be fully seen by any person ever, taking many many lifetimes to try and visit everything. I am really hoping that a trainer is made for this, as its not a MP, its not designed to partner up with a friend, it is meant to be a solo exploration and discovery game, which yes stores names and discoveries on a server. But apart from that that's it.
the box itself says single player.
* Up to 400 new and updated trainers monthly
* Manage and update trainers through one app
* Request which games get new trainers
* Priority support with any problem