From what's been discussed so far it looks like it's running like this:
25% - 75% - with payouts being made once the modders total percentage gained revenue reaches $100.
So, the mod would have to make $400 before the modder gets a payoff.
The 75% being split between Valve and Bethesda (and possibly anyone else involved).
Wrong. [url]www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop' target='_blank'>Link
TotalBiscuit makes valid points with his video. [url]www.youtube.com/watch?v=oGKOiQGeO-k&feature=youtu.be' target='_blank'>Link. And he's right about pretty much everything he says.
[Edited by LordVenator, 4/24/2015 11:41:23 AM]
It's made to make fast money with less work. For Valve, for Bethesda and for the modders. I can understand why people are upset about this. Maybe a donation system with small fees would have been the better idea in general.
I'm curious to see how it ends.
The most recent case of a jerk who ripped off the assets of another Author w/o expressed permission... That was pretty stingy..
If your gonna MAKE people pay for what is SUPPOSED to be YOUR WORK, then make sure your not "borrowing" other peoples work.
I only wish I could double thumbs up this sentiment. Charging for any product with no willingness to back the product or the consumer is disconcerting.
Honestly, this thread is the first I have learned of the whole conundrum. I do hate to see an entity as large as Valve gouge the returns from the modders themselves. That being said, this is nothing new for any artist.
Musicians not only give up larger sums of money to their booking agents and venues when they are starting up, but they even end up paying to put out their own albums at first. Whether you look at this as the newbies getting robbed or view it as a sort of "right of passage" the fact is the practice is nothing new.
Even in the trades most apprentices start making little or even nothing in exchange for the training.
Personally I think the only games I have ever delved deeply into the mods were DA: Origins and Skyrim (the latter was actually pretty limited to aesthetic mods). Being as I use them so infrequently I will at least have the advantage of allowing boatloads of others to purchase and review the mods before I do...
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